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    By: xenophobe This person is cool! x Show Full Post
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    People keep talking about the revenue issues from the company's side of it, but seem to lose sight of the consumer end. I'm not going to advocate piracy, though i pirated myself years ago. How many more people would have bought Crysis, or any other given game if it was $30 instead of $50. this is one of the same issues that pops up with music and movie piracy. the prices have either stagnated over decades of producing the same relative quality content, or increased.

    I know for a fast that when i could grab even a "decent" title for $20-$30 i bought more games,now I'm not willing to fork out $50-$60 for something that MAY be worth my time. though i have given up piracy and just lowered my purchases over all.

    Also are there any numbers on how many of the pirates are from areas where a game may not be available, either due to legal issues (anti -hate laws in germany) or import problems such as excessive tariffs or political import bans?
    Apr 30, 2008 10:11am PDT
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    People keep talking about the revenue issues from the company's side of it, but seem to lose sight of the... : xenophobeThis person is cool!

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      Well let's see... The average price of a PC game has decreased by $10 over the last five years (not ta : RomSteady
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        That's not a very good argument for price point setting. If that were the case, you would expect to be ab... : xenophobeThis person is cool!
        • This is definitely true to an extent. Even games I know I'll like, I often won't buy on PC when they're s... : Vincent GraysonThis person is cool!
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          I think there are two very different issues being mixed into one here. 1) I paid about the same price f... : sweetnutzThis person is cool!
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            1) The costs associated with making the game have increased significantly as well. Atari 2600 games coul... : RomSteady
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              1)Game also sell more, offsetting the increase in costs (to what degree I don't know) 2)simple supply... : shirif
              • 1) The average Atari 2600 game sold approximately 300,000 units into an install base of 40 million. The ... : RomSteady
    • They might sell a few more, but making less with each sale doesn't look so attractive. And plenty of peop... : tigeNThis person is cool!