People keep talking about the revenue issues from the company's side of it, but seem to lose sight of the consumer end. I'm not going to advocate piracy, though i pirated myself years ago. How many more people would have bought Crysis, or any other given game if it was $30 instead of $50. this is one of the same issues that pops up with music and movie piracy. the prices have either stagnated over decades of producing the same relative quality content, or increased.
I know for a fast that when i could grab even a "decent" title for $20-$30 i bought more games,now I'm not willing to fork out $50-$60 for something that MAY be worth my time. though i have given up piracy and just lowered my purchases over all.
Also are there any numbers on how many of the pirates are from areas where a game may not be available, either due to legal issues (anti -hate laws in germany) or import problems such as excessive tariffs or political import bans?