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- New Badlands map obviously
- The various performance and load time improvements
- Granary: Removed spawn timing advantage from the middle (from -3 to 0)
- Added flamethrower "sizzle" sound when the Pyro is hitting a target
- Added a new timer to the HUD to show the value of mp_timelimit.
- Demoman grenades now do 25% less damage (no, not really, I just like screwing with Demomen)
I think this will be the 3rd time they've tweaked Granary in some way. Reducing the advantage of holding the CP a little bit helps, but they really need to make it easier to defend that last CP and move the spawn point back that the winning team has with 4 CPs controlled.
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http://www.shacknews.com/docs/press/20080213_.x
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