Press Release

Team Fortress 2 Update

Source Engine

  • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
  • Optimized some particle systems to improve performance on some hardware configurations
  • Player stats are now sent up as they change, rather than when the player dies
  • Improved playback of sub-frame sounds
  • Fixed a crash caused by alt-tabs during map load
  • Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2
  • Badlands released
      Changes to Dustbowl
      • Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
      • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
      • Fixed a gap behind stage 1, cap 1 house
      • Fixed a high perch on stage1 cap1 house roof
      • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
      • Fixed a few places where rockets/demoman pipes could pass through non-solid models
      • Sealed up a gap over stage1 lower startgate
      • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them

      Changes to Capture the Flag Well
      • Fixed trains not starting on map spawn
      • Removed cap association from red spawns that were spamming console


      Changes to Granary
      • Removed spawn timing advantage from the middle (from -3 to 0)
      • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
      • Fixed a few places where players could get stuck between containers and silos
      • Adjusted playerclips on red container that made it appear like players were floating

      • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
      • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
      • Added flamethrower "sizzle" sound when the Pyro is hitting a target
      • Updated explosion debris to be a bit darker
      • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
      • Added ctf_well to the default mapcycle.txt file
      • Added ctf_well to the default motd.txt file
      • Fixed floor tile material type
      • Fixed some weapon damage info missing from TF2 game stats
      • Made some small changes to the Demoman viewmodel that were causing performance problems
      • Added exec'ing a .cfg file on the client when you select a class to play.
      • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
      • Added server log entry for buildings destroyed by their owner
      • Fixed sentry gun shadows being clipped
      • Updated glass material


      SourceTV
      • SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
      • Fixed Pyro's flamethrower flames not showing up in SourceTV