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Demos - If you can predict where your enemy is going to run successfully you can plant enough explosives in their way to trip them up. When you're facing a foe with a medic, focus on arcing your shots in the path of the medic. Medics tend to swing around the other way of their target, much like an 18 wheeler (wide right and left turns). Firing rounds behind an enemy medic is always a pretty good idea as they tend to retreat quick. When planting sticky grenades, dont just clump them up in a pile. Sure, it makes for great burst damage but more often than not you'll explode them prematurely and your target will live on, but if you lay out your sticky grenades nicely you can rig an entire room to go kaboom. Do not hesitate to lure your enemies into your rigged room. Once they're in the room, press the detonator, and watch the gibs fly!
Pryos - getting in the enemies face is essential. Use the map and your fairly fast speed to your advantage and cut off your enemies running route to blast fire in their face. If your enemy runs away, use ramps and jumps to your advantage to cut them off and use the element of surprise. Good practice can be found in the 2Fort "stairs room/lobby"
Soldiers - Be able to swap between your rockets and your shotgun quickly. That quick shot could be all you need to take out your enemy once you're rockets are gone and that time you spend reloading your rockets (and pray to god you dont miss) could mean your death. Anticipate your enemies movements as well
Medics - I cant say much, as I suck with the Ubercharge and the class has changed much as far as healing mechanics go, dont be afraid to pair yourself up with a demoman or pyro. You can unleash hell. Sure, Heavies got some good damage and health, but they are slow as hell. With your speed matching that of a pyro or a demoman, you can really do some heavy offensive damage.
Engineers - Again, I cant say much with this class and the use of teleporters and dispenser placement (I mainly played TFC before they added in that junk), but feel free to experiment with your sentry gun placement. Try to place them a little way away from the corners to avoid splash damage from rockets and grenades. Look for buildable spots on crates, boxes, and other parts of the environment. If spies are pestering you, just sit around and whack away at your sentry. Although its teidious and boring, If they decide to stab you, the sentry goes nuts and kills them. If they place a charge, you obviously know who is a spy (plus it will be stopped) and they're at your mercy - shoot at them and if they shoot back... well... your sentry is gonna fuck them up :)
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