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The sniper seems to be one of the most underused classes in the game due to the fact that, when playing as a sniper, it's easy to feel like a player isn't "contributing" to the overall goals for the round. Whenever I play sniper, I play it as the support role that it's meant to function as. I pick off people who are hurting my team's offensive units, and I always aim for medics, sentries, and engineers before anything else. A good sniper on a team can greatly ease the burden of any offensive push due to the snipers ability to rid the battlefield of the opposing team's support classes.
That all said, there should never be more than a pair of snipers on any team.
Other quick tips:
- Utilizing the demo and soldier's abilities to rocket/sticky jump can be clutch sometimes. As a soldier I almost single-handedly managed to capture a point on the A-B-C map (I can never remember the names) due to my ability to rocket jump up to the top level of a tower just as the enemies were respawning. This ability can also be used during match start-up to help medics build up their ubercharge.
- Stick grenades have great range when your charge their firing for an additional amount of time. And good places to sticky bomb up are always choke points (hidden from view as best as possible), capture points, and flag/briefcase rooms.
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