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The clock, she eez ticking!
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(Less so with hardware, and I'm not saying that non-Nintendo software always has simultaneous releases because delays happen with all the publishers, it's just that it *always* seems to happen with Nintendo while the others it's just occasional.)
TV standards in particular: Since you knew you were going to do a European release as well as an American and Japanese one, why weren't you developing and testing the game for all of the standards at once? I can understand that game text might change at the last minute and cause the need for translation to be left until late in the project, to avoid wasting time and money on translations that get scrapped, but testing the actual game engine and content on machines from all over the world from day seems like the only sensible thing to do.
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