LATEST CHATTY HEADER
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
http://img529.imageshack.us/img529/8606/fovdemonstrationyh6.gif
"By keeping the same horizontal FOV, but cropping off the top and bottom of the screen, your viewpoint is being artificially altered. In widescreen, the camera appears to be hovering about two feet in front of your character. In terms of gameplay, you might think you're standing in a doorframe, but in reality, your character is not quite there, leading to frequent running into walls, etc. Or you may think a splicer is well-within range of your wrench, but you might end up swinging at air."
Thread Truncated. Click to see all 18 replies.
It's one thing to argue with us that the developers chose it that way (and that's fine) but debating the technical facts is downright fucking stupid - this IS how it is with the FOV command and visual perception of a scene - deal with it.
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.