Sometimes games just need a little time. That's the lesson learned from Tomb Raider, apparently, which crossed from falling short of sales expectations at first to becoming profitable late last year. Now studio head Darrell Gallagher says it's not only become profitable, but gone above and beyond the forecasts.
"By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance," Gallagher said in an open letter (via Eurogamer). He also noted that it's now on its way to becoming the franchise's best-seller of all time. "This would be a crowning achievement for the teams around the world, and one that we have our sights firmly set on!"
Presumably, some of that sales momentum has come from the recently launched Definitive Editions for PlayStation 4 and Xbox One, which scored roughly in the same generally positive range as their PC, PS3, and 360 counterparts.