Following a report that the critical path in Metal Gear Solid: Ground Zeroes lasts just two hours, Kojima Productions designer Jordan Amaro has stepped in to offer the studio's perspective. In particular, he drew comparisons to other short games and said the concerns over its length have been "trumped-up."
"Are Journey and Dear Esther long? [Voltaire's Candide] is like a hundred pages at most," Amaro told GameSpot. "Yet they are masterpieces of video game and literature. This smearing will not stain and affect what we're aiming to achieve with MGS, the game industry in Japan, or video games as a whole.
"I want people to celebrate the new MGS like we used to. I'm not dismissing their concerns. But this [issue] has been trumped-up."
The concerns seem to mainly stem from length. Dear Esther and Journey both only last a few hours, but they cost $10-15 even without frequent discounts. Ground Zeroes will cost $20-40, depending on your platform of choice. That means ultimately, the discussion comes down to the dollars-per-entertainment-hour ratio perspective that influences some buying decisions. And of course, this is all based on time completed without side-quests, so wringing out more from the game may be possible for those who wish to.