The fan-made Half-Life remake, Black Mesa, is about to go from eight years of developmental strife to a full-blown retail release. The volunteer development team announced on Tuesday that Black Mesa will be sold as a commercial title and will use an updated Source engine.
"We never developed Black Mesa with money in mind," said project lead Carlos Montero on the team's website (via Polygon). "Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help."
A free version of Black Mesa released in 2012, albeit as an incomplete game. This version will continue to receive support following the paid Steam version's release, with Montero noting that the team plans to open source its maps and select assets to the modding community.
No release date has been given for Black Mesa.
Considering Valve basically fleshed out the entire game for them (level design, story, gameplay elements, ect) would se...
He did say that, but he also breathed heavily! Heavy breathing is one of Gordon's most quoted lines!
Half Life: BF4 edition Gordon, I've been expect-ecf-ect-ect-ect-ect-ext-ect-ect