Tim Schafer explains Double Fine's lack of sequels

Tim Schafer and Double Fine doesn't really do sequels and Schafer has a good reason for that -- there are just too many good ideas to work with.

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Tim Schafer and the folks at Double Fine don't really dabble in sequels, as evidenced by the studio's library of 15 original titles. It's not so much because Schafer has a particular distaste for them, but it's mostly because he often gets so caught up in new ideas that he just can't wait to make them reality.

"Honestly, currently the only reason we haven't done a sequel is we always have some other idea that we want to do," Schafer told Kotaku. He cites the studio's 'Amnesia Fortnight' game jams as an example. "If you look at the last Amnesia Fortnight, most of the games pitched were not genres we'd done before. There's something about our company where we like to try new things."

Schafer's received requests for sequels to many of his games, including Psychonauts and Brutal Legend. While he's flattered by the requests, he doesn't take them as a sign that a sequel is the best course of action. "If someone wants you to make a sequel, that means you did your job, that they want more. But it doesn't necessarily mean that's the thing they really want. They really maybe want a new game."

Schafer, however, doesn't rule out making sequels to any of his previous games. In fact, he'd relish the opportunity. "I would like to have a chance [to make a sequel] someday," he added. "Every one of our games is like, 'Oh, now I see how to make that game correctly. Oh, I have a lot of ideas of how to make those mechanics better,' or whatever. So I'd love to get that chance to do that."

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    September 17, 2013 5:00 PM

    Ozzie Mejia posted a new article, Tim Schafer explains Double Fine's lack of sequels.

    Tim Schafer and Double Fine doesn't really do sequels and Schafer has a good reason for that -- there are just too many good ideas to work with.

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      September 17, 2013 5:02 PM

      Here's a good idea for you, Tim. Make Brutal Legend 2 with the gameplay of the first two hours in the original, before it turned into a crappy game.

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        September 17, 2013 5:05 PM

        Here's a better idea, Tim: ignore shirif.

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          September 17, 2013 5:06 PM

          I do not endorse this advice.

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          September 17, 2013 8:55 PM

          That's a golden rule.

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            September 17, 2013 8:57 PM

            Nein, that game was pure trash!

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              September 17, 2013 11:53 PM

              But... but you just said you enjoyed the first two hours.

              What're you doing here, shrif - flip floppin'? You gettin flippy-floppy about your opinion of Brutal Legend?

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                September 18, 2013 4:23 AM

                maybe he LIKES pure garbage, but only at two hour intervals?

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                September 18, 2013 7:06 AM

                He clearly stated he enjoyed the first two hours but not the rest. Don't twist his words and it's just a single opinion anyways. Why do people get so caught up on that?

                I enjoyed the game for about 13 hours and then I got stuck in a fight I somehow couldn't win. I should get back to that soon, because it really bothers me, but I just can't be arsed right now. Too many games, too little time.

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        September 17, 2013 7:29 PM

        TRUTH.

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        September 17, 2013 11:24 PM

        What happened past the two hour mark? I played through the whole game and found it pretty enjoyable (although I know the RTS bits have seen a bit of controversy).

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          September 17, 2013 11:56 PM

          The RTS elements were difficult for gamers who had no idea the product they had just spent money on required skill to play. Those lacking in said department often exchanged their copy at the nearest Gamestop for Modern Warfare and satisfied themselves by calling twelve-year old children by derogatory names into the latest hours of the night.

          And when these sweet princes finally went to bed, you could hear the latest Saliva album faintly echoing through their parents' basement.

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            September 18, 2013 12:09 AM

            When that part revealed itself I was like "Fuck yeah! Herzog Zwei!"

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      September 17, 2013 6:59 PM

      They should just farm out their sequels to Obsidian, they've been crapping out bad sequels to others' games forever.

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      September 17, 2013 7:18 PM

      Costume Quest 2 :(

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      September 17, 2013 11:32 PM

      I really appreciate that Double Fine is one of the only studios that does this.

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        September 18, 2013 12:59 AM

        I give props to remedy for having a high ratio between new IP and sequel, espc at $60

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      September 18, 2013 4:18 AM

      The entire Psychonauts game seemed to be totally building to a really fun sequel, or episodic game though =\

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      September 18, 2013 7:07 AM

      In all honesty, I think it's better this way. Brütal Legend and Psychonauts for example are such incredibly unique gems of games, they don't really need sequels and certainly not forced ones.

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        September 18, 2013 10:58 PM

        I disagree. Psychonauts in particular was practically begging for a sequel, what with that setup during the denouement.

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