Ubisoft is aiming to make the consequences of death more significant in The Division's multiplayer mode. Taking a page from Dark Souls, dying in multiplayer will result in the loss of your hard-earned equipment.
The idea of losing supplies is meant to increase the tension involved in exploring the multiplayer world, which will retain the atmosphere created by the campaign. "We want player versus player to be meaningful," game director Ryan Bernard told OXM. "And the way player versus player gets meaningful is you need to have something to lose--it's not just a scorecard in a multiplayer map."
Like Dark Souls, there will be a mechanic that allows players to retain their inventory after death, but how Ubisoft plans to implement such a feature remains unclear. The Division is set to hit Xbox One and PS4 in 2014.