Speaking of going all-in, AI behavior remains erratic. I've been a part of hands where characters would randomly go all-in without any rhyme or reason. It's all the more frustrating this time around, because there's no difficulty setting to adjust, meaning there's no chance to adjust AI behavior. Characters will also raise the pot randomly, only to fold their hands immediately after. This isn't as chronic an issue as it was in Poker Night at the Inventory, but it remains fairly prevalent in the sequel.
A new mechanic will allow players to gain a tactical advantage by purchasing drinks for any of the players at the table. The idea behind this is to make it easier to tell if anyone is bluffing, but it proves to be a bit imprecise. Animations will occasionally jerk around, making it tough to read tells. Buying drinks won't alter anyone's dialogue, either, so those hoping to hear a drunken Claptrap will be sorely disappointed.
Most people will pick up Poker Night 2 for the platform-specific unlockables that include Borderlands skins. Unlike Poker Night at the Inventory, unlockables in Poker Night need to be earned differently. Taking a page from iOS games, players will be given a random set of three goals to accomplish over the course of the game. Completing these goals will give players a shot to earn special items from one of the game's characters. It's far preferable to the first game's approach of throwing out the special item at random and gives players something to shoot for.
Buying drinks is among Poker Night 2's new ideas