Capcom 'analyzing' Resident Evil 6's disappointing sales
by Andrew Yoon, Feb 08, 2013 10:30am PSTWith five million copies shipped so far, Resident Evil 6 is by no means a failure for Capcom. However, it has repeatedly been called a disappointment by the publisher, who expected the game to ship upwards of seven million units. What could account for such a sharp decline from its initially projected sales?
"We are currently analyzing the causes, which involve our internal development operations and sales operations. We have not yet reached a clear conclusion," Capcom told investors.
"We believe that global sales of 5 million units are proof that this is a popular title. However, we believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users," the statement continued. Capcom did say that Resident Evil 6 was designed to appeal to a "mass-market" audience--which is reflected on the game's focus on action, and not necessarily traditional horror.
"In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans and other activities. We will have to examine these results from several perspectives. We will reexamine our internal operating frameworks in order to identify areas that need to be improved concerning development as well as sales and administrative operations," the publisher concluded.
Oddly, there seems to be no mention of the lackluster reception of the game--by both critics and fans.
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Why did Resident Evil 6 fall short of Capcom's expectations? "We are currently analyzing the causes, which involve our internal development operations and sales operations," they said.
Why did Resident Evil 6 fall short of Capcom's expectations? "We are currently analyzing the causes, which involve our internal development operations and sales operations," they said. : Shacknews
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They made a bold attempt at introducing new mechanics and they turned out to be very subpar.
You change the familiar core game mechanics, you risk alienating the fanbase. You change it for the better, then you may gather new audiences. They failed to change it for the better because they essentially tried to chase 4 rabbits and lost them all.
Taking a look at RE4's changes, the mechanics have changed but for the better. The control scheme essentially was the same "tank" controls the series was notorious for but outfitted for a 3d "over the shoulder" perspective. This works. It maintains fans familiarity while looking dynamically better than previous entries. Your character is far more nimble and combat effective which is counter balanced by a more aggressive zombie type. In terms of evolving a series, RE4 did a lot right by making changes to a formula and still keeping the game Resident Evil.
RE6 took someone else's game and tried to mold Resident Evil around it. The controls felt off, the rules for cover were inconsistent, and the enemy AI was incompetent. You have a completely different game now that amounts to being a lousy clone of another game and you shoe-horned the Resident Evil mythos into it.
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