Capcom 'analyzing' Resident Evil 6's disappointing sales
by Andrew Yoon, Feb 08, 2013 10:30am PSTWith five million copies shipped so far, Resident Evil 6 is by no means a failure for Capcom. However, it has repeatedly been called a disappointment by the publisher, who expected the game to ship upwards of seven million units. What could account for such a sharp decline from its initially projected sales?
"We are currently analyzing the causes, which involve our internal development operations and sales operations. We have not yet reached a clear conclusion," Capcom told investors.
"We believe that global sales of 5 million units are proof that this is a popular title. However, we believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users," the statement continued. Capcom did say that Resident Evil 6 was designed to appeal to a "mass-market" audience--which is reflected on the game's focus on action, and not necessarily traditional horror.
"In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans and other activities. We will have to examine these results from several perspectives. We will reexamine our internal operating frameworks in order to identify areas that need to be improved concerning development as well as sales and administrative operations," the publisher concluded.
Oddly, there seems to be no mention of the lackluster reception of the game--by both critics and fans.
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Why did Resident Evil 6 fall short of Capcom's expectations? "We are currently analyzing the causes, which involve our internal development operations and sales operations," they said.
Why did Resident Evil 6 fall short of Capcom's expectations? "We are currently analyzing the causes, which involve our internal development operations and sales operations," they said. : Shacknews
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IIRC the A button on 360 centers the camera to where your character is pointed. Sometimes in games this is clicking in the camera stick but in RE6 it is the A button. It's really quick to turn into a direction and hit A to look there immediately without having to pan the camera around there, especially if your thumb is already over the face buttons.
So yeah it does have a 180 turn its just not exactly the same. You hit down (if you were facing forward) then hit A right after. Not at the same time.
(there is also the fact that you can set options so that when you hit right trigger it either aims in the direction your guy is facing or the direction the camera is facing, this can be used as a quick turn around into shooting a dude coming up on you move)
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