BioShock Infinite PC features & requirements detailed
by Alice O'Connor, Jan 15, 2013 4:40pm PSTWith BioShock Infinite's March 26 launch drawing closer, developer Irrational Games has detailed the PC edition's wide range of graphics and control options, along with its system requirements. The BioShock series has suffered from issues like wonky widescreen and missing controller support on PC before, but on paper it sounds like things are shaping up nicely for Infinite.
BioShock Infinite technical director Chris Kline reveals it all in a blog post.
The PC edition will come with high-resolution textures, which pushes the game to three DVDs, and let you mess with important options like field of view, as well as the usual custom graphics configuration options. If you have the hardware, it can tap DirectX 11 for features like "contact-hardening dynamic shadows, diffusion depth of field, high definition ambient occlusion and optimized antialiasing," and jazz up more mundane effects too. Multi-monitor play is also supported, for the obscenely wealthy.
Control-wise, you can turn off mouse acceleration and rebind whatever you please, and Infinite packs an almost infinite number of joypad presets and options.
Ladies and gentlemen, your system requirements:
Minimum:
- OS: Windows Vista Service Pack 2 32-bit
- Processor: Intel Core 2 Duo 2.4 GHz / AMD Athlon X2 2.7 GHz
- Memory: 2 GB
- Hard Drive: 20 GB free
- Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
- Video Card Memory: 512 MB
Recommended:
- OS: Windows 7 Service Pack 1 64-bit
- Processor: Quad Core Processor
- Memory: 4 GB
- Hard Drive: 30 GB free
- Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
- Video Card Memory: 1024 MB
Crackdown may return with 'right team and time'
Competitive multiplayer platformer SpeedRunners announced
May 2013 NPD: Injustice wins again, 3DS dethrones Xbox
IndieCade faves from E3: Spaceteam, Towerfall, 7 Grand Steps, Perfection, Voronoid, Soundodger
E3 racing roundup: Forza 5, GT6, DriveClub, The Crew, and NFS Rivals







Comments
With BioShock Infinite's February 26 launch drawing near, developer Irrational Games has detailed the PC edition's wide range of graphics and control options, along with its system requirements. The BioShock series has suffered from issues like wonky widescreen and missing controller support on PC before, but on paper it sounds like things are shaping up nicely for Infinite.
With BioShock Infinite's February 26 launch drawing near, developer Irrational Games has detailed the PC edition's wide range of graphics and control options, along with its system requirements. The BioShock series has suffered from issues like wonky widescreen and missing controller support on PC before, but on paper it sounds like things are shaping up nicely for Infinite. : Shacknews
Thread Truncated. Click to see all 48 replies.
I habe to admit that this is from years of mistrust from the events of August 2007, and from the geave of my departed Athlon 64 board that died that day (...and let's leave it at that). I'm not going to trust Bioshock Infinite's DRM suite statement until I hear from the first adopters, and inspect the Steampowered "third party DRM" section, before I consider buying the DVD set (three DVDs over 10 Mbps is dog slow). Call it paranoia, call it extreme mistrust from installers of the "wild west DRM era of 2007-2010".
You must be logged in to post.