BioShock 2 PC Draws Protest over Lack of Official Gamepad Support

By Chris Faylor, Feb 10, 2010 8:35am PST While it had been previously disclosed that BioShock 2 PC would forgo any sort of official gamepad support in favor of getting "the mouse and keyboard control absolutely right," the exclusion has now drawn ire from those that bought the game unaware.

A 2K Forums thread on the matter has exploded since the underwater shooter sequel was officially released yesterday, including mentions of buyers remorse, an unofficial workaround, demands for a patch, and links to the inevitable petition.

"Not supporting the controller was not a decision that we made lightly," community manager 2K Elizabeth responded, with the company having explained:

We made quite a number of significant changes to UI / HUD for the PC version of the game. The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right. This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favor of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout.

Central to the complaints is the fact that the original BioShock PC supported gamepads in addition to mouse and keyboard, complete with a UI for either control scheme.

As one would expect, the PlayStation 3 and Xbox 360 versions of the sequel use the console's respective controller, but can not be played with mouse and keyboard.

The release of BioShock 2 also brought with it complaints that the PC version doesn't properly support widescreen resolutions, though a fix is already on the way.

Thanks to Chris (not the one who wrote this article) for the heads up.

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71 Threads* | 372 Comments*

  • From 2K

    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.



  • Last time to try to make some sense of all this.

    Consoler(s) get to gloat about sitting in front of their 50" LCD and use their wireless remotes and walkie talkies while the PC community gets to gloat about customization and better performance, visuals and controls based on their hardware.

    I've got a 50" Samsung LCD with a PC Port as my second monitor and I use a Blue Tooth Mouse and Keyboard but prefer my Wireless XBox controller using the Microsoft wireless hub for my PC when friends and/or drinking is involved. This is of course while the whole thing is piped through my 5.1 Surround Sound.

    This gives you the best of both worlds. Sure sometimes I'll sit at the workstation monitor for hardcore stat based TF2 or MW2 - but Bioshock 2 is pretty enough to watch with friends and not be so hung up on accuracy. This coupled with the fact that they had a working setup with the last Bioshock and are using the same engine really makes this a no-brainer to me. Icing on the cake? Most people are using the XBox gamepads anyways (my opinion, anyone I know does) - you would think since this was made for XBox this wouldn't be such hard thing to do.

    But maybe that is why I'm into networking and not programming. ;)

    It's all about options, or in this case the lack thereof.