BioShock Infinite has no multiplayer
by Steve Watts, Nov 26, 2012 7:00pm PSTAs potentially cool as it could be to use the BioShock's assortment of crazy powers in a deathmatch, BioShock 2's attempt at multiplayer was largely ignored. BioShock Infinite creator Ken Levine has confirmed the game has no multiplayer, debunking a long-running rumor.
Levine confirmed it with a matter-of-fact tweet, in response to a fan question. "No MP in Infinite," he said.
Multiplayer was long-rumored for the game, after job listings seemed to imply that it was in the cards. But following some key developers leaving Irrational, we heard reports that the multiplayer modes had been scrapped. More developers have left Irrational since then, but the studio has picked up Epic Games' Rod Fergusson.
Last we heard, BioShock Infinite is still on-track for its planned February 2013 release. Culling the multiplayer may help Irrational hit that target.
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BioShock Infinite will have no multiplayer, according to Irrational head and series creator Ken Levine.
BioShock Infinite will have no multiplayer, according to Irrational head and series creator Ken Levine. : Shacknews
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Art director Nate Wells and director of product development Tim Gerritsen, two key senior members of the creative team, are the latest in a string of staffers to depart Irrational over the past 18 months. Other departures include design director Jeff McGann, producer Joe Faulstick, principal systems designer Ken Strickland, senior level designer Steve Gaynor, and systems designer Tynan Sylvester, among others. Coupled with the departure of Wells, who has been a part of Irrational for more than a decade, and Gerritsen, it seems that a significant chunk of the core Infinite team is no longer working on the game.
Steve Gaynor moved to Oregon and started an indie studio called "The Fullbright Company", working on "Gone Home", a first-person adventure game. Also, community coordinator Chris Remo moved to San Francisco to join Double Fine.
One notable hire: Rod Fergusson left Epic to join Irrational, as a producer or lead, IIRC.
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