Torchlight 2 planning more end-game content post-launch
by Steve Watts, Sep 20, 2012 9:00am PDTTorchlight 2 is launching as we speak, and Runic Games has already given some thought to what it might be building next for the game. In a Q&A with fans, members of the team outlined a few plans and answered questions on its pricing model.
"Yes, we want to do more content post launch," level designer Patrick Blank told Reddit (via AusGamers). "For level design specifically, new map scrolls for endgame, phase beast portal rooms, and more variations of already existing levels so there is even more randomization where we feel it is beneficial. We will just have to wait and see how fans react, and what they ask for and try to accommodate if we can."
CEO Max Schaefer also offered some thoughts on the game's $20 price point. "Not everyone has $60 laying around," he said. "Plus, digital distribution, like on Steam, makes this more economically viable for a company like us. We couldn't make money selling $20 boxes only, but we'll do fine with this price because of the trend towards digital distribution." He also says that making a "quality game at a fair price" is Runic's philosophy on how to combat piracy. "That's our approach and we're sticking to it!"
Ryse remade into Xbox One exclusive
Editorial: With Xbox One, you are the controller (and the DRM)
Microsoft may phase out 'Live Arcade' designation on Xbox One
Xbox One won't allow indies to self-publish games
Microsoft won't cater to 'traditional desktop PC gamers' with first-party strategy









Comments
Runic Games discusses some of its post-launch plans for Torchlight 2, and shares thoughts on pricing and piracy.
Runic Games discusses some of its post-launch plans for Torchlight 2, and shares thoughts on pricing and piracy. : Shacknews
Thread Truncated. Click to see all 55 replies.
You must be logged in to post.