Last year's Wii U Zelda teaser wasn't really a game, per se. We discovered later that it was just a static scene to show off the technical prowess of the new system. We also didn't see hide nor hair of a new Zelda this year, so what's the deal? Nintendo's Shigeru Miyamoto says the development team is still trying new things to determine the direction of the next title.
"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it," Miyamoto told Entertainment Weekly. "So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further."
He also pointed out that the industry has somewhat of a divide between players who want casual experiences versus more in-depth experiences. "Obviously as a company that's been making games for a very long time, we tend to be more on the deeper, longer game side of things.
"But really what we continue to ask ourselves as we have over the years is, 'What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?' So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it."