How much content got axed out of LA Noire before its release? Apparently, quite a bit. Team Bondi co-founder Brendan McNamara recently spoke to PSM3 about the game, and talked about the two desks that didn't make the game: bunko and burglary. But why didn't this content get finished? "We were never going to fit it on one Blu-ray."
In spite of its beleaguered development, LA Noire won both critical and financial acclaim. While its relationship with Rockstar is on shaky ground, there are many left longing for more. (The final DLC case for LA Noire released a few weeks ago.)
"We had eleven full cases for [Burglary], which we wrote and did the design for to a certain extent - we even did the art for them too," McNamara noted. Unfortunately, there wasn't enough time and space to make the additional two desks possible. "I think there might have been a better arc if we did do that - you get more of a chance to introduce different things - but in terms of the overall experience I think we did pretty well."