Left 4 Dead keep you on edge constantly, by featuring an AI "director" that varies the difficulty, based on your success. It also reminded you of your mortality, and it encouraged team work. The single-player Resident Evil games force you to be strategic about your ammo and target specific body parts to have any chance for survival. Operation Raccoon City doesn't bother to have a unique flair of its own. I felt like I was playing a generic shooter that just happened to have the Resident Evil franchise painted on it. It's a shame too, because I think telling Resident Evil 2's story from the perspective of "the other side" has so much potential. Unfortunately, that potential is being squandered by a development team that has proven incapable of handling large franchises. Watch the Shacknews E3 2011 page to follow all our coverage of this year's show. You can also subscribe to it with your favorite RSS reader.
Resident Evil: Operation Raccoon City