Prey 2 reportedly ditches portals and gravity
If the portal and gravity gameplay in the original Prey were the concepts that pulled you into its awkwardly designed alien doors, you might not be immediately enamoured with the game's upcoming sequel...
If the portal and gravity gameplay in the original Prey were the concepts that pulled you into its awkwardly designed alien doors, you might not be immediately enamoured with the game's upcoming sequel.
Speaking with PS3M Magazine (via Beefjack), lead designer Chris Reinhart at developer Human Head has said neither gameplay element has made it into Prey 2. “Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone," he explained.
From a story perspective it might make sense; however there's got to be another reason two of the most interesting pieces of the Prey puzzle. "We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game," Reinhart reportedly told the magazine.
At least we won't have to spend money on all those strategy guides and private lectures from Stephen Hawking to figure out how to play Prey 2 like we did the original, I guess.
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Comment on Prey 2 reportedly ditches portals and gravity, by Xav de Matos.
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SIN Episodes (I only played original SIN demo when it came out)? I guess I was going with "since then" being since the release of Prey. I know Unreal 2 did a comparatively cheap play with gravity at the end of the game.
Basically if there is a game I missed that has awesome gravity tricks, I wants it.
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Portal doesn't really play with gravity so much as use portals in a location that has gravity. Portal 2 does have the the "Excursion Funnel" thingies but that's (a) not really changing gravity in anywhere near the sense that Prey did and (b) not out yet (though soon, and is a buy regardless of gravity play).
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you'd be surprised. even a moderately known existing franchise is easier to get people to buy than an all-new one. that's why Bethesda went to the trouble to buy Fallout when they could have just made Oblivion With Guns... or why my former employer makes games based on existing franchises instead of building all-new properties.
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Rage, sort of. And, well, not an FPS really but http://www.youtube.com/watch?v=MtgDw5LOFvk
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