If the portal and gravity gameplay in the original Prey were the concepts that pulled you into its awkwardly designed alien doors, you might not be immediately enamoured with the game's upcoming sequel.
Speaking with PS3M Magazine (via Beefjack), lead designer Chris Reinhart at developer Human Head has said neither gameplay element has made it into Prey 2. “Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone," he explained.
From a story perspective it might make sense; however there's got to be another reason two of the most interesting pieces of the Prey puzzle. "We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game," Reinhart reportedly told the magazine.
At least we won't have to spend money on all those strategy guides and private lectures from Stephen Hawking to figure out how to play Prey 2 like we did the original, I guess.