Evening Reading
by Jeff Mattas, Feb 11, 2011 5:00pm PSTNot to keep endlessly jabbering about Stacking, but it's really impressed me in a lot of ways -- most of which weren't immediately obvious to me from the get-go. Having played through the main storyline once, I'm going back to find alternate puzzle solutions and collectibles -- and having a blast doing it.
It's probably one of the best new attempts to revitalize the spirit of old-school adventure games, and does so by taking traditional conventions and streamlining them for the better. Early adventure gaming often times forced the player to resort to picking up everything that wasn't nailed down (regardless of its apparent usefulness), and combine those items with each other in a way that was increasingly random, depending on how "stuck" you were on a puzzle.
Stacking doesn't eliminate this prospect altogether, but streamlines it so that you might not even recognize its old-school underpinnings. Instead of an inventory, the player uses the different dolls that he's stacked (and their abilities, sometimes even in tandem with each other) to solve the game's conundrums. There's still experimentation required in the puzzle-solving, but it feels much more elegant.
There are probably a lot of other tried-and-true gameplay conventions ripe for a face-lift. What do you think?
And here's some Friday news, in case you missed it:
Warning: PS3 firmware 4.45 crashing consoles
Dragon's Prophet preview: how to catch your dragon
Report: Respawn Entertainment co-founder left due to personal conflict
Oculus Rift secures $16 million in venture capital
Max Payne 3 slowly dives onto Mac this week




http://www.facepunch.com/threads/1058902-Crysis-2-leaked-49-days-early
Usually when this happens, doesn't the company wind up rushing to get the game out the door? I would imagine that this kinda sucks for Cryteam.
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As far as the trees go, yes there were some type that couldn't be sawed in half, but the majority of the could be cut into a bunch of pieces. You can't really expect to saw down those great oak trees. It sure didn't happen in Predator. They only cut down bushes and smaller trees in that scene. It wasn't just the trees that you could tear apart, though. Many buildings and structures could be torn up if the physics setting was turned up enough. Obviously, you couldn't do this because you were playing on a below spec machine.
I could see how getting raped by a chopper wouldn't be fun, but the game gives you several ways to beat it or to escape from it. In any level where you are pursued by a chopper, Crytek placed rocket launchers in huts and around enemy encampments. You were given way more than you would need. You could also use stealth to just lose the chopper completely and move to the next objective. The fun came from the multiple ways you could approach the fights. Have you never played a game where you could position yourself somewhere in the level geometry in a way that allows you to rape the AI enemies? It has happened a hundred times before and plenty of times since. Playing the game on Delta is a whole different beast, as well. They do more damage, but so do you. Every time I tried hiding in one of those towers, those Korean fucks tossed a grenade up there and ruined my shit.
Was it HL2? No, but what fucking game is?
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