Evening Reading
by Brian Leahy, Jan 06, 2011 5:00pm PSTTime to go record a new episode of Weekend Confirmed. How's everyone finding the Mac App Store so far? The offerings are pretty slight for the moment as far as major stand-out applications and games, but everyone should get the official Twitter client (Tweetie 2.0).
What gems have you found on there?
Gaming News of the Day
- Microsoft announced a few things at CES.
- Tomb Raider Trilogy HD collection official for PS3.
- Razor shows off a portable gaming computer prototype.
- Mike Haggar and Phoenix added to MvC3.
Links from Morning Discussion
Wargame: Airland Battle trailer details dynamic campaign
Halo 'Bootcamp' confirmed by Microsoft
Weekend PC download deals: Tomb Raider for $14
Game Dev Tycoon studio outlines future plans
Baldur's Gate 2 Enhanced already has 350,000 words of new content



I say Portal 2 will mop up that metacritic score/goty awards like a mexican janitor with the promise of churro's waiting at home
Thread Truncated. Click to see all 138 replies.
1) I didn't say I expected zero bugs.
2) Scale isn't really as important as density. BF2 suffered from having too many flags on maps that were too big for 64 players. Playing with 64 players on 32 player maps usually worked better.
3) Everything should be deadly, but it should be balanced. Balancing air power has been a problem in previous Battlefield games.
4) Battlefield didn't always do infantry combat well, but it does it very well right now. I didn't say I wanted infantry-only maps, or that I wanted Battlefield 2 to be an infantry-focused game.
5) We played 64 player BF1942 with team-wide VOIP for years. It worked beautifully. The squad-level VOIP of BF2 was frustrating; it made all sorts of cooperation difficult (something as simple as saying "Hey, there's infantry behind you" was impossible if the person you were warning wasn't in your squad). BF2 clans used team-wide teamspeak because it worked better.
6) I don't have a problem with satellite scans or supply drops, but artillery worked great in BF1942 as it was. Making it automated just encouraged camping uncappable spawns to blow it up, which I've always found annoying. In fact, I would prefer if all command resources were placed somewhere away from a main uncappable base, because nothing interrupts the flow of a game like one guy who just camps an uncappable base for ten minutes, killing people as soon as they spawn. I like the way BFBC2 actually counts entering enemy territory as "out of bounds".
7) No argument.
8) I don't know, it seems to work okay in BFBC2. It also seemed to work fine with squad leaders only in BF2. I'm indifferent. I will say that one thing I didn't like about being a squad leader in BF2 was feeling obliged to hide out while I watched the rest of my squad have fun doing things. I like how BFBC2 encourages the whole squad to attack.
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