Morning Discussion: Festivus Edition
So we here at Shacknews Towers can celebrate Festivus, and any other festivities that might happen to be coming up soon, we're not really going to be posting much news over the next few days. Besides--you'll be away from your computer yourself, won't you?
However, we will return on Monday with our picks for the Best Video Game Thing and/or Stuff of the year. The votes are in, and it almost ended in a not-safe-for-work gruesome fight, but we have ultimately decided that we did indeed respond favourably to a number of video games this year. We'll let you know which next week.
In the meantime, enjoy today, tomorrow, the day after that and, heck, the rest of your life.
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Well, here's what Shadowdane told me when I asked him the same question recently:
Using hey0 Mod for server administration and the BiomeTerrainMod for the Biome & Tree Modifications. Then using a few hey0 plugins: Stargate, LeafDropper, SpawnControl. Had 1 or 2 other plugins I think, can't remember what they are right now though. lol
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As I recall, we're using GriefAlert, WorldEdit, MCStats, Towny, LocalChat, and whatever that mod is that tells you when and how players die.
* GriefAlert is essential in my opinion for a public, non-whitelisted server (unless you run your server like m0rfus, that is). Even if you're not going to actively enforce griefing, having the information at your fingertips is a useful resource. You can use it to prove some client hacks, for instance. I have some Python scripts that can help you filter the logs to find certain events, hit me up via SM if you're interested.
* WorldEdit is what we use to restore selective areas of the world from backup, and much more. Gives admins god-like powers over the world. Very useful.
* MCStats provides the stats pages linked above
* Towny and LocalChat I could live without. Towny seems too complicated for too little gain, IMO, and I don't like complexity for complexity's sake. Local Chat would be better if it were reversed -- i.e. you talk to the server by default, and chat locally if you prepend with ' . As it is, most of the time I'm talking server-wide so it's just another key to press to all-talk.
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Here's what I think would be a great idea for a server. (since you didn't ask). I would love to see a PvP server on a weekly schedule. Something like this:
Simple version:
Days 1 - 3 (approximate): pvp OFF, everyone builds bases, gathers supplies.
Days 4 - 7: pvp ON, base raids, slaughter.
Complicated version:
Day 1 - 3: pvp OFF, everyone builds, maybe some sort of area/town protection is in place.
Day 3 - 4: pure pvp ON, block destruction OFF, fire/lava/tnt OFF.
Day 5 - 6: pvp ON, block destruction ON, fire/lava/tnt OFF.
Day 7: pvp ON, block destruction ON, fire/lava/tnt ON.
This is just the concept. The actual number of days and the actual rules can/should be tweaked-
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Originally, I was thinking that the server would be reset at the end of the week. But I'm not sure what that would do to the community on the server. Players wouldn't feel very invested in what was happening on the world. People would probably just show up for the pvp days and then vanish.
As for the problems with TNT, well, that is part of why I was thinking to limit TNT to just one day per week for a big chaotic blowout. And then if the world is NOT reset, you'd have a few days to rebuild/repair, or move your base. It would be part of the challenge.
But there are a number of other solutions that I think could work. Maybe only some of the world is reset, not all. Or perhaps the admins could designate new, pristine areas for each team's base each week, and set their spawns there. But there would be a common battlezone that remains in play each week.
Just brainstorming. I think if the rules were ironed out, this could be a lot of fun.
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I want something similar: http://www.shacknews.com/laryn.x?id=24233164
We'll need to wait for the mod API to have our dreams realised I think noknyc.-
Ya, I wouldn't want to attempt this until the update cycle settles down a bit and/or the API comes out. I would even be willing to try to host this. But yeah, doing it in the current state of the game would be torture.
However, I could see trying it for just a week to see how it goes. As an experiment.
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I don't know, half the fun of building a base on a PVP server is watching your back. Having 3 days to build might be crazy, people will have monster spawners and stacks of legit TNT heh.
I wonder if instead of everyone building bases, we had two teams, the attackers and defenders. Defenders would build a base (maybe with admin help), then when everyone is online the attackers would get a hint as to what direction and go look for it! The defenders would have traps and things, and maybe the attackers would get a kit so they wouldn't have to spend a bunch of time mining.
Some people like building, others don't, so if the builders could have fun (with admin help so it's not a huge timesink), then the attackers could also have fun!
We could have a 'goal' (treasure room) in the defenders base, or just do it like team deathmatch and whoever gets the most kills wins (need Death Notify mod for that).
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My experience was such that if I dumped water out of a bucket, it became a chest. If I tried to lava into a bucket, it became a single block of diamond ore (not the 9 diamond block, but like you'd find in the ground).
So, if you've got a bunch of iron and a lava lake, you could make 1 diamond for every 3 iron.
I'm not sure why morfus even has hey0 on his server right now since it's free for all and I need my goddamn lava buckets. -
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i've got a christmas tree on my back! http://img.electroly.com/ZZ36C97F10.jpg