Morning Discussion
Those kinds of questions. Expect coverage out of it (especially the "sky blue" thing). Until then, get to chatting!
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Wednesday Morning Minecraft Thread!
Coinbath Edition!!!
Switched back to the Painterly Pack today; the NES style wall paintings are pretty neat! I’m tiling my house with Scrooge McDuck sprites!
Multiplayer Servers!
MercFox1 : shackeast.sytes.net / se.shkn.ws / shackeast.shkn.ws
Shadowdane : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
Chicken Fur : 69.169.149.253 / cf.shkn.ws / chickenfur.shkn.ws
m0rfus (PvP/Mobs on) : morfus.dyndns.org / morfus.shkn.ws
Haxim (TNT Server) : asplode.dyndns.org / haxim.shkn.ws
Teamspeak : ts.shackbattles.com:9987
Check out this mod that aaarrrgh linked to in the previous thread! http://www.minecraftforum.net/viewtopic.php?f=25&t=76184-
Server Renders!
MercFox1
Bird's Eye View: http://box.nevernet.com/~djr/mc/render.png
Angled: http://box.nevernet.com/~djr/mc/angle.png
Shadowdane
(updated every hour!)
Bird's Eye View: http://shadowdane.shackspace.com/Minecraft/shackdc-birdseye-current.png
Oblique: http://shadowdane.shackspace.com/Minecraft/shackdc-oblique-current.png
Angle: http://shadowdane.shackspace.com/Minecraft/shackdc-angle-current.png-
Temporary Angle Render Here (Google Map Edition): http://shadowdane.com/minecraft/
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Guides and Utilities
- Oizomapper! Map your single player or multiplayer levels! By mroizo40
http://www.digitized-e.com/mroizo/OizoMapper.zip
- Shackwiki Minecraft page!
http://shackwiki.com/wiki/Minecraft
Video Guides!
- (Series) X's Adventures in Minecraft! Linked by zuff!
http://tinyurl.com/2ah7sex
Lots of useful info in here!
- (Series) Minecraft Minecart Tutorials! Boosters! Track switches! Et cetera!
http://tinyurl.com/2udl2lt
- Water Physics Tutorial by Arctic Fox!
http://www.shacknews.com/laryn.x?id=24127669#itemanchor_24127669
Written Guides!
- Beginner’s Guides to Minecraft, originally linked by at0micgarden!
(Work in Progress) Guide to Alpha: http://www.minecraftforum.net/viewtopic.php?f=35&t=17021
How to Survive Your First Night: http://www.minecraftforum.net/viewtopic.php?f=35&t=19065
Shacker Help!
- Things I Wish I’d Known, a retrospective by Ebu!
http://www.shacknews.com/laryn.x?id=23608826#itemanchor_23608826
- Linkmania! By zuff!
http://www.shacknews.com/laryn.x?id=23514788#itemanchor_23514788
http://www.shacknews.com/laryn.x?id=23533536#itemanchor_23533536
- Ores, and How to Find Them, by Fooldozer and CodeRedBeard!
http://www.shacknews.com/laryn.x?id=23582115#itemanchor_23582115
- Multiplayer Tips from BlackCat9
http://www.shacknews.com/laryn.x?id=23641449#itemanchor_23641449
- Circle guides! More useful than they sound!
http://www.agentpothead.com/minecraft/sphere.html linked/hosted by AgentPothead!
http://www.shackpics.com/files/radii_even_to_100_pgzh2n77iabkgcmee93q.png hosted by Arctic Fox!
- Beginner’s Guide to Redstone, links by The Grolar Bear!
http://www.shacknews.com/laryn.x?id=24044649#itemanchor_24044649
- And some generally useful keys to press!
F11 - full screen!
F3 (hold) - CPU/ memory usage bar! Spikes for CPU/ red box for memory, I think!
F5 - third person mode! -
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The second game is completely independant from Minecraft though. It has no effect on Minecraft. He basically hired a guy who had that idea for a game and that guy is creating it. Notch is and always was on Minecraft alone. He has a couple guys who might help out a bit here and there.. but it sounds like it will mostly be him for a while. I really don't think the second game plays into this at all, in fact I think it was a great idea if he wants to run a company... it's good to have a new game cooking in the background for when Minecraft sales start to die out.
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He didn't hire "like 10 people". He hired "like" 4 and one is working on another game and one does art on both and one helps out on both games.
"I''ve pretty much lost all faith in notch. If Minecraft is actually ever updated with real gameplay, I will be pleasantly surprised, bu I'm not counting on it. My guess is that he will get SMP to match single player, tweak a few things here and there, add some worthless new recipes (fishing, the nether, etc) and call it done. " <-- When this is done he's calling it beta and charges 20€.
He's SAYING he's going to update it for as long as people plays it. -
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cool terrain in the new world I started. Its a word of buttes. I've been building solely on the buttes as it makes things very monster-safe.
http://shkn.ws/mc/onhouse.jpg
http://shkn.ws/mc/portal.jpg
http://shkn.ws/mc/portal2.jpg
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Twitter update!
DrArcticFox
@notch any word on when the 'reappearing blocks' issue introduced in the last patch will be fixed? It's pretty much emptied my server :(
@notch Markus Persson
@DrArcticFox next update!
and this should stir you all up into a froth:
Speiderspeider
@notch is there a timeframe for when you think SMP will have damage?
@notch Markus Persson
@Speiderspeider I expect to have most of it done today. I'm not sure when the release is.
http://twitter.com/notch/status/4899588016181248
http://twitter.com/notch/status/4852551459540992
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http://www.bbc.co.uk/news/health-11670044
Although I don't think that strategy is going to be the one to 'cure blindness'. There's some work on gene therapy that will make other cells in the eye light-sensitive, and I consider that one far more likely to pan out. They also have some pretty significant stumbling blocks though, like how to target the gene therapy to specific cells, and getting over the 'gene modification' bias in people.-
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I have this issue: http://www.shacknews.com/laryn.x?id=24545135#itemanchor_24545135 :(
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That would be amazing if true, and I really hope it is. I'll believe it when I see it though. I can't help but wonder that even if he gets SMP working finally, he introduces (or fails to fix) a number of bugs that have been pretty game breaking lately.
Ah well, luckily it's not a big deal for me right now as I've been deep into Fable 3 for the past 2 weeks, and then I have Dead Rising to move onto after that. I'd rather be playing Minecraft though. -
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I agree, but this isn't a programming problem, it's a business one: http://www.shacknews.com/laryn.x?id=24510908
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shackspace is down... I have a temp angle render here: http://shadowdane.com/minecraft/
I'm updating it daily right now
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I have a solution for everyone in here waiting on Notch to fix his game (which is still in Alpha mind you): Play Dwarf Fortress !!
The UI sucks, the graphics are ASCII, but damn me if it isn't the most deep and complicated sim/sandbox type game I've ever played. For those of you that haven't played it, read this: http://playthisthing.com/dwarf-fortress
When you are knee-deep in managing dwarves and staying off goblin invasions you'll realize that Notch will have already fixed SMP damage weeks ago :p -
Silly minecraft water!
http://i.imgur.com/H2NyO.png -
I want these so badly
http://kotaku.com/5691896/play-minecraft-on-your-fridge -
I saw this in Earth (Jon Stewart) and thought of Minecraft: http://www.shackpics.com/files/earthwelike_tep5kwnsj9nvzmxcfy6h.jpg
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I like this one http://www.minecraftforum.net/viewtopic.php?f=25&t=46707
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For keyboards, either Das Keyboard or the very awesome Unicomp keyboards (they use the same buckling spring technology as the old IBM Model M keyboards)
Their office will sound something like this:
CLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACK
CLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACK
CLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACK
CLACKCLACKCLACKCLACKCLACKCLACKCLACKCLACK -
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People in charge of waterpark construction, I need your input / approval.
I have constructed a cart track from south of Lamplopolis (the martini glass) to the outskirts of the water park. I've been informed that no tunnels are wanted inside the park, and I don't think I've violated that yet. If I have, I can change my plan and remove any offending structure. My intention was to make a easy way to travel to the park that was less of an eye sore than that 1 block wide, 3000 block long dirt 'bridge'. I've tried to make the path to the park interesting and scenic, with as little alteration the the terrain as possible. You can see the path on the gmap render.
I need to know how to finish the path (or if I should remove how it currently connects to the waterpark.
The track currently goes through a glass underwater tunnel across the final 'ocean' to the park. It does not block boat travel to the park, and give a nice view of the entrance sign.
Proposals:
http://www.shackpics.com/files/parktrackplan_ipf2gguqdvktkrr61f0l.png
The glass tunnel with the track is the purple line. It currently ends at that corner of the island.
I would like to follow the red line, in front of the sign near water level as to not block the sign from the water, but give the cart riders a good view of the sign. I'm not sure what to do then. I could then follow the orange line, either bridging over the canal in the trees or tunneling under it, then coming down the west side the the bay, to where the log flume is and end the track there. Or I could roughly follow the yellow line, coming south from the end of the sign and tunneling under the bay, and coming up in the 'docks' area and have the dock be the arrival point for both carts and boats.
Or, I could just head south from the purple tunnel along the blue line, widen the path to the 'races' and have the tracks come across that bridge, again ending near the 'docks' area.
Or I could do something completely different that you could suggest in reply!
The purple tunnel is 4 blocks wide - with only one track in it currently. The current track starts near Lamplopolis by the martini glass, and comes all the way here, mostly on the ground, but there are a few bridges and tunnels between islands before this long glass tunnel. It takes a somewhat scenic route, but I find it to be much more interesting than a straight 3000 block long track in an underground tunnel. The glass tunnel is wide enough for another line (in the opposite direction?) and the needed boosters, but I currently have no plans for adding another track (people leaving can use /spawn). However, without a return track, incoming carts would have to be melted down in a 1x1 lava pool or else they would pile up quickly.
Hopefully carts long distance travel will be fixed in the upcoming SMP patch that has been mentioned.-
If you're waiting for eonix to reply to this, well, you'll be waiting a while. http://www.shacknews.com/laryn.x?id=24441633
If you want my input, stopping outside the waterpark is fine. There's no need for a path through the waterpark -- it breaks the nice skyline that the park has, and only adds clutter. I really like the current entrance -- through a little copse of trees, then it opens up to this epic park. It's great.
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