'Large' Microsoft Franchise Coming to Project Natal
by Chris Faylor, Feb 16, 2010 10:10am PSTAs Microsoft continues to staff up for Project Natal, a job listing uncovered by CVG indicates that a "large franchise" is in the works for the motion-sensitive Xbox 360 add-on.
However, the identity of that franchise remains unclear, as it's discussed in vague terms.
Specifically, the listing is for a senior Project Natal level designer, one that "can create innovative game-play solutions for a large franchise" with "a clear understanding and experience creating mission/environment design, look and feel, AI, combat, strategy, game-flow, and balance." The listing adds that "we want somebody who can put forth ideas without fear, and build off other people's zany creations."
Whatever the game turns out to be, it won't be the only big franchise on Project Natal. Late last week, Microsoft detailed how Fable III will take advantage of the add-on, and a number of other publishers have committed to supporting the add-on. Some, like Electronic Arts and Ubisoft, have vowed to release compatible titles when it hits this holiday season, with Capcom readying a "gamer's game" for a bit further out.
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If this can do that great....if nothing else its better than simply making due with what is.
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On the other hand, if you're hoping, as I am, that there are gaming companies innovative enough to do something completely new with the peripheral, then perhaps there is more reason to be optimistic.
I, for one, will pick it up within the first 3 months. What the hell is it supposed to cost, anyway? $100 or so? Not a very high risk purchase.
*I am waiting 3 months to make sure I don't buy the first batch, which will likely detonate upon activation.
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What else do they have?
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Unlike a standard game controller, I doubt that Natal and the PS3 motion controls will map 1:1 with each other, and any sort of non-gimmicky use of motion controls would be very tightly coupled to the actual game play. So If publishers do choose to go this route, it will either 1. kill cross-platform development, 2. substantially increase game development costs, or 3. Make one (if not both) versions of the game feeling inferior.
My money is on number 3. But I really hope this doesn't take off.
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