Alan Wake Media Blast Brings New Footage
by Alice O'Connor and Chris Faylor, Jan 11, 2010 8:55am PSTDeveloper Remedy has released a splurge of Alan Wake media, including new screenshots, footage, and just over 22 minutes of gameplay culled from E3 2009 and Tokyo Game Show 2009 showings you may have missed.
Publisher Microsoft recently announced that more chapters in the "action thriller" will arrive as downloadable content after the Xbox 360 version releases this spring. Unfortunately nothing was said of the PC version, the fate of which still hangs in the balance.
As for all that E3 and Tokyo Game Show footage, it follows just below:
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Comments
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It really bothers me how all the surfaces do not scatter the flashlight's light.
In real life, if you stand in a completely dark room with a flash light, and point it to a wall, you will see a bright spot there plus the entire room will be slightly illuminated... Not the case here.
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I wonder how open the game really is. They seemed to have spent a lot of time creating a large expanse of terrain, but if the game is heavily scripted then what was the point? I'm guessing they pumped a lot of resources into creating the world, and then threw most of it out at the 11th hour because it wasn't fun -- so they had to go back in and add more zombies and events, and eventually turned it into something akin to "F.E.A.R. 2 meets Alone in the Dark" in regards to gameplay.
I hope it does well, not because I can even play it (PC gamer here), but because we need games with interesting plots and good storytelling. And because I want Microsoft Games to make Flight Simulator XI.
The only issue I have is with the absolutely horrible XBOX 360 controls. This game was meant for the mouse & keyboard, not thumbs.
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I think this looks amazing, and quite unique.. It has movie quality all over.. Gameplay looks unique as well.. Looks like they have an instant classic on their hands... and episodes only make sense..
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I remember looking at the original screenshots and listening to the developers at the beginning of the project, and expecting a very tense, slow-paced game in a semi-open-world type setting; sort of a cross between Silent Hill and Grand Theft Auto. When this game was first announced, Remedy called it a "tense psychological thriller."
I wish I could play the game Remedy envisioned at the start.
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