FASA Founder: Microsoft 'Destroyed' Dev Culture at Former MechWarrior Studio
by Nick Breckon, Aug 26, 2009 7:02pm PDTJordan Weisman, founder of defunct MechWarrior developer FASA Interactive, now says that the studio's culture was "destroyed" following Microsoft's acquisition of FASA in 1999.
"I don't think the studio ever really had a chance," said Weisman to GamesIndustry. "It was destroyed right in the beginning."
"The two reasons they bought us was, one, they wanted the catalogue of intellectual properties and, two, they felt that we had developed a really good development culture," he said. "And the reality is that, pretty much from the day we moved to Redmond, that development culture was destroyed."
Wiesman says that he was instrumental in making sure Bungie's unique culture was maintained after Microsoft acquired the Halo developer in 2000:
When we were acquiring Bungie, they wanted me to sit down with the owners of Bungie and tell them how well the transition went," he explained. "And it was like - 'what planet are you guys on?' This transition did not go well. And actually I became the lead vocal pain in the ass to get things done very different for Bungie.I tried to convince them to leave Bungie in Chicago, but not winning that I did succeed in getting them to put them in a walled off room, which didn't follow any of the other Microsoft stuff. We were much better able to defend Bungie's culture than we were FASA's culture.
FASA was shut down in 2007. Weisman is now licensing his properties back from Microsoft through his new company Smith & Tinker, including the MechWarrior franchise. Piranha Games is set to develop a new MechWarrior sequel--provided a publisher deal can be established.
"We're operating under some pretty tight restrictions of the license that make publishing the games kind of challenging," said Weisman of MechWarrior.
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Comments
Without games, people leave Windows. PhotoShop is on the Mac. Hosting of web and databases can be done by Linux. Grandma needs email and web browsing on *something* and she's fine. People are actually content these days running Linux on netbooks. With Firefox.
Lots of people would leave Windows or at least try but they can't take their games with them. So they stay on Windows. And why not? Gaming on Windows is bliss compared to Mac or Linux
But publishers and developers want to leave the PC for consoles. Main reason is piracy. And Microsoft is contributing to the problem by actually making one of the consoles in question.
Someone needs to remind Microsoft that Vista flopped so hard they had to market SP3 as a new version (Windows 7), and that Netbooks are going to eat their lunch when people realize they could save money using Linux, and that the "I'm a Mac" ads are becoming increasingly effective. Their Xbox division won't be worth sacrificing their Windows division.
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Seriously.
FASA? Dead!
Bungie? Split!
ACES? Dead!
Ensemble? Dead!
Games for Windows is a running joke. Microsoft Game Studios has ZERO PC titles in development right now. Not even a console port.
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wtf, i though these games were popular
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This is just so extremely common in the every day world. I wish people in charge of these acquisitions would pull their heads out of their asses but to them it's all about numbers and they just want more, more, more.
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http://www.youtube.com/watch?v=2JlVqfC8-UI
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Seriously. Publishers are what fuck up game development the most; they demand timelines and changes and alterations but provide dick in return.
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In contrast to that, this generation of consoles is the worst ever. Did they forget how to make hardware that doesn't suck? Why does my pc still work?
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Even the books are shit now...
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