Morning Discussion
by Alice O'Connor, Aug 24, 2009 4:15am PDTOh, it's all fun and games here at Shacknews. Chris gallivants around QuakeCon, cosying up to id CEOs and superstars. Nick kicks back at BlizzCon to reacquaint himself with his dear friend the wizaaaaaaard and befriend Diablo 3's monk. Even Maarten's in on the fun, hitting up Gamescom to enjoy countless video games in a sophisticated European manner including Borderlands, which he said looked particularly splendid before sucking on a clove cigarillo.
Me? Well, knowing that events are far more work than they might appear to be, I'm secretly a little glad that I end up staffing the office to post the flood of media, even if it does mean I miss out on playing all the fancy pants video games before the hoi polloi.
SimCity 4.0 update offers 'launch park,' new region
Need for Speed Rivals announced, coming November 19
Company of Heroes 2 cinematic trailer is pretty
Dying Light brings parkour to land of zombies
Grand Theft Auto 5 Special Edition, Collector's Edition, pre-order bonus unveiled



http://www.gamasutra.com/php-bin/news_index.php?story=24963
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ROTT was popular at the time and in retrospect because it was such a weird one-off anomaly of a game. It was made by a bunch of well meaning folks who had no idea what in the hell they were doing. Much most PC games of the day.
The result is a game where you have insane (for the time) multiplayer, but other than a neat artifact whose gameplay is interesting in its own right it's nothing special. We don't care about the characters, we don't really care about the setting, we don't care about the plot. This isn't Ghostbusters where some special connection to the story and setting can carry an otherwise mediocre rehash, this game is a curious footnote in the careers of a handful of people in the industry.
I love ROTT but for what it is, not what it represents. When you tell me you're remaking DOOM with better graphics I'm interested. When you tell me you're remaking ROTT, I think you've missed the point.
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