id Teases Doom 4 Details and E3 Announcements; Views Itself as Multiplatform, Not PC First, Studio
by Chris Faylor, Apr 13, 2009 1:26pm PDTDoom and Quake creator id Software expects to reveal some unannounced "new stuff" at E3 this June, CEO Todd Hollenshead revealed in an interview with GameSpot.
"I'll leave that as a tease," said Hollenshead when pressed for more details. Currently, the studio has three announced major projects: Wolfenstein, co-developed with Raven and due out this summer, Rage, which definitely won't arrive this year, and Doom 4. Additionally, id is continuing work on the free-to-play Quake Live, currently in open beta.
Doom 4 is "not a sequel to Doom 3, but it's not a reboot either," the CEO teased further, entirely ignoring the bit where GameSpot asked if it was a prequel. "It's a little bit different than those, and if I told you why, I would get my ass kicked."
However, that doesn't mean Doom 4, already said to be "significantly different," will abandon its roots. "Everything I've seen on it is classic Doom, so I don't really have worries that people aren't going to like it and start talking about it," Hollenshead stated.
id's CEO also took a few moments to address the company's "sort of philosophical shift" towards multiplatform development, a move he previously blamed on piracy.
"There's no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on," he noted. "But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you're a first party."
"As an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first."
Part of that shift was because of piracy, Hollenhead explained, but that's not the only problem. Another issue, he said, is that "retailers are more focused on consoles than they are on the PC platform, primarily, I think, because Microsoft is campaigning for the 360, probably to some extent to the expense of Windows-based games."
That said, there's at least one platform id isn't developing for.
"If you look at the numbers, independent Wii-centric development is not really justified yet," said Hollenshead. "Even if we make an awesome game, there's still a question as to whether we're going to justify our investment."
"Despite the success of the Wii, and the fact that it's the largest-selling console out there, games like we make are still doing bigger numbers than they've ever done before," he concluded. "So that doesn't give us a lot of cause to be worried about the Wii. We celebrate it, we love the Wii, but it's not for the type of games we make."
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner




Comments
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 56 replies.
Thread Truncated. Click to see all 10 replies.
Then Enemy Territory: Quake Wars (by the way, gj on stealing name from famous mod from one of your games) came 'n was boring (bought it, played it for few hours and quit and never went to it again) so id was from being one of my favorite devs to not even sure if gonna buy their next games(no interest with new Wolfenstein) and specially not now since not PC first studio
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 9 replies.
Thread Truncated. Click to see all 3 replies.
Hopefully Doom4 won't follow this path, and going by the small details we already know it seems like it won't :)
Thread Truncated. Click to see all 6 replies.
Be sure to read these articles containing first information about gameplay and tech:
http://www.shacknews.com/featuredarticle.x?id=956
http://www.shacknews.com/onearticle.x/53984
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 3 replies.
http://www.amazon.com/gp/product/B001LRQ8NO
The fact alone that it is going to be multi-platform negates their ability to design the game in a way that mimics the movement speed from the original Doom games or any of the good Quake games. When it comes right down to it, removing that key element makes it impossible for them to recapture the glory of the old games. The action was fueled by the speed. That's what Serious Sam got right. That is what Painkiller got right. While I suppose Id could get it right, I doubt any of their design decisions will be focused on such aspects.
I know I'm not the first person to ever mention these points, but I suppose they should be repeated for anyone who is getting their hopes up that the next Doom game will be in some way a return to previous glory days. It won't be. It may be a great game in itself, but it won't be what anyone over the age of 22 - 25 wants it to be.
Thread Truncated. Click to see all 2 replies.
^^This right here.
I've been saying this forever. MS cannot and will not promote PC gaming since it's a direct conflict of interest to their crowing jewel that is the Xbox 360 platform/XboxLive. The day they release a number 1 AAA blocknuster title along side the PC version is the day I will retract my statement. Untill then MS can suck me off.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 19 replies.
Heh, let's see what the Games for Windows chief of the quarter says to that.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 2 replies.
I'm wondering which game between Doom 4 and Rage will have more multiplayer focus, or if they'll have substantially different approaches. MP is the key for future earnings, id knows that. I really hope and wish they bring in some better MP, refining the Quake 3 "gold standard" deathmatch to a new level. Worked well for Capcom and Street Fighter 4.
It would be a sad day if game and engine features were only up to consoles low standards.
Looking forward to Hell on Earth Revisited.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
You must be logged in to post.