Red Orchestra Heads To Steam
Tripwire Interactive today announced that its popular WW2 mod Red Orchestra is heading to Steam as Red Orchestra: Ostfront 41-45. Red Orchestra for UT2004 won NVidia's $1,000,000 Make Something Unreal contest, and with the Unreal Engine 2.5 license won through the contest the game will now be a stand-alone product. There's no word on when Red Orchestra: Ostfront 41-45 will show up on Steam.
"Digital content delivery is the future of gaming, and we are very excited to be a part of that future" said Tripwire Interactive President John Gibson. "Working with Valve to release the game over Steam allows Tripwire to remain independent and keep control of the games content and development. This allows Tripwire to continue to offer our fans the same uncompromising level of realism, authenticity, and gameplay they have come to expect from Red Orchestra while continuing to innovate and push the boundaries of the military FPS and simulation genres."
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I'm confused. Is the new RO using the Source engine this time around?
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RO has nothing to do with Epic, therefore there is no need for a deal between Epic and Valve. They won the Unreal Engine license from the contest therefore they can do as they wish with there game.
Steam is a content downloading system, not a Source content downloading system.
Ragdoll Kung Fu also has nothing to do with Source. -
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In the last 3 months we've seen 3 games added... that's a pretty decent release rate. If they saturated it with a game a week or something, nobody would buy any of them. Right now each new title has time to simmer, standing alone as the "new release" in your steam window when you launch, before getting bumped out of the way by another new shiny icon in the list.
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because of the very reason why HL2 and Vivendi were suing each other left and right: well financed games have contracts with publishers that won't allow anyone else to distribute (and thus make money) from the game other than the publisher!
as for companies that have made a name and money for themselves and could easily dump their publisher (i.e. ID software, 3DR), I believe reps from such places have said that they simply don't want to trade one publisher for essentially another - why trust a competitor, if they can make it and people love it, we can do it eventually too.. (again, i.e., 3DR partnered with some online distributor that specializes in just that, and doesn't compete with them in the FPS market)
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kung fu faq
Ragdoll Kungfu is no mod.
Also its not source engine related. Its a 3rd party project programmed by Mark Healey himself.
http://forums.steampowered.com/forums/showthread.php?s=&threadid=327892
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