Marvel vs. Capcom: Infinite is set to get its first DLC characters next week, but before that, Capcom's crossover fighter will receive its first major post-release patch. While there are some balance tweaks included, the main fix addresses a painful(ly slow) infinite combo involving Spider-Man.
From the patch notes featured on Capcom-Unity:
When an opponent has been hit by three special "grab" projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
- Affected moves:
- Spider-Man - LP/HP Web Ball (including air versions)
- Frank - LK/HK Hammer Throw
So what does this mean? It fixes an infinite combo where Spider-Man can hit his Web Ball and the Reality Stone Infinity Surge back-to-back, with no escape for the opponent. Take a look at the example below and brew some coffee, because it takes a while.
Other changes involve character-specific balance tweaks and bug fixes for Dante, Captain America, Dormammu, and Doctor Strange. Visit the aforementioned Capcom-Unity link for the full list of fixes. The patch will go live on PC and PlayStation 4 copies of Marvel vs. Capcom: Infinite on Monday, October 16, with the Xbox One version of the game set to receive it later.