by Alice O'Connor, May 21, 2013 9:00am PDT
by Alice O'Connor, Mar 21, 2013 7:30am PDT
by Alice O'Connor, Jan 25, 2013 2:00pm PST
by Alice O'Connor, Jan 23, 2013 9:00am PST
To tie 2012 up all nice with a bow before burying it in the woods out back, Microsoft has revealed the most popular Xbox Live, Xbox Live Arcade, Xbox Live Indie Games, and Games for Windows Live titles from that dead year, dead dead dead dead. Unsurprisingly, Call of Duty: Black Ops 2 was the most-played Live game, while, you've guessed it, Minecraft topped XBLA.
Read more: GTA IV tops GFWL »
by Andrew Yoon, Sep 18, 2012 4:00pm PDT
While Xbox Live Indie game developers have lamented Microsoft's stunning lack of promotion, one game has managed to become a surprising success story. CastleMiner Z from developer DigitalDNA Games has crossed the one million sales mark, becoming the best-selling Xbox Live Indie game of all time.
Read more: Seeking PC release »
by Alice O'Connor, Sep 10, 2012 12:00pm PDT
A plucky gang of spunky indie developers has once again banded together to raise the profile of Xbox Live Indie Games with the Indie Games Uprising III. The community-run promotion has lined up ten more fine XBLIG games, which will be released daily on weekdays from today, hoping to draw attention and dollars to that sadly neglected corner of the Xbox 360 dashboard.
Watch: From dungeon-crawling to puzzle-platformers »
by Steve Watts, Aug 08, 2012 1:00pm PDT
The indie games on Xbox Live have staged two uprisings so far, and a third is on the way. The upcoming self-started indie games promotion will run September 10-20, and feature nine indie games in all -- one for each weekday during the promotion. A new trailer highlights the featured titles.
Watch: Indies a-plenty »
by Alice O'Connor, May 22, 2012 9:30am PDT
Slowly, bit by bit, Microsoft is whipping the Xbox Live Indie Games marketplace into reasonable shape. Its latest change is to allow developers, from Wednesday, to change the prices of their games every seven days--a huge improvement over the previous 90. As other digital distribution platforms have shown, changing the price up can hugely help games.
Read more: Expect to see more sales »
by Jeff Mattas, Mar 08, 2012 2:00pm PST
Cell HD: emergence, the strategic shooter by New Life Interactive that immerses players in a microscopic world of cellular automata, impressed me with its unique ideas and presentation. Though perhaps not the most accessible game out there--partly because of its adherence to medical terminology and a "hints vs. hand-holding" approach--Cell provides a very rewarding journey for the playful and intellectually curious action gamer.
I contacted New Life Interactive's founder, Sheldon Pacotti, to pick his brain about a number of Cell-related topics, ranging from the creation of the game's proprietary Automata Engine to the construction of the game's narrative. We also touched on subjects like the game's mixed post-release reception, and discussed the emergent nature of "cellular automata" and its differences from traditional artificial intelligence.
Read more: 'A vast space for experimentation' »
by Jeff Mattas, Feb 26, 2012 12:00pm PST
It's been quite a while since I encountered a game that evokes as many contradictory feelings as did New Life Interactive's recently-released shooter based on cellular automata. Cell HD: emergence puts players in the role of a microscopic bit of nanotechnology that's been injected into a young girl wracked by a mysterious illness. Both the tools at the player's disposal and the game's variety of different "enemies" are rolled out in deliberate fashion until everything's in play; however, despite this progressive "learn-as-you-go" approach to how things unfolds, Cell HD: emergence's intentional vagueness walks a very thin line between welcome gameplay conundrums and outright frustration.
Read more: Waging war in a world of cellular automata »
by Jeff Mattas, Feb 01, 2012 2:00pm PST
Back in June of last year, we reported about the development of an intriguingly complex indie game based on cellular automata called Cell: emergence. The voxel-based action title, developed by New Life Interactive and featuring a story written by Deus Ex writer Sheldon Pacotti, has been given a release date of February 9th.
Watch: 'Massively Reactive' gameplay explained »
by Alice O'Connor, Jan 30, 2012 3:30pm PST
by Xav de Matos, Jan 04, 2012 8:00pm PST
Xbox Live Indie Games developers have something to cheer about as Microsoft has addressed a handful of concerns the community has been facing.
Projects may now be sized at a maximum of 500 megabytes, up from the 150 megabyte limit previously placed on games developed on the XNA-fueled platform. Developers have also been given the greenlight to host more projects than ever before, seeing the limit increase from 10 titles to 20.
Read more: Minimum price lowered »
by Alice O'Connor, Dec 22, 2011 8:30am PST
by Ozzie Mejia, Oct 17, 2011 4:00pm PDT
Incredible Ape took a bold step in co-op gaming earlier this year with the release of its platformer-shooter for Xbox Live Indie Games in April. Called PewPewPewPewPewPewPewPewPew, it includes a co-op gaming mechanic unlike any other: total microphone control. With a formula that has drawn praise from various critics, Incredible Ape duo Josh Schonstal and Ian Brock brought their microphone-controlled platformer to IndieCade 2011, where I had the pleasure of trying it out.
Read more: Microphone mayhem
"I managed to snag one of the free steam keys for part 3 that Penny Arcade was hosting on the ..."
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