Sucker Punch News


Infamous: First Light review: neon gas

By Steve Watts, Aug 26, 2014 9:00am PDT

Infamous: First Light feels like a tight and well-constructed piece of the Infamous universe that can't help but have a few redundant story hooks.


Infamous developer Sucker Punch going through layoffs

By Robert Workman, Aug 20, 2014 9:15am PDT

SCEA confirms reduction in workforce, but doesn't give a figure on the number of jobs cut.


":( I purchased and played all Infamous titles, and enjoyed them all greatly. All the best to ..."

- Downforce see all 12 comments

Infamous: First Light trailer unleashes Fetch

By Ozzie Mejia, Aug 12, 2014 11:35am PDT

The first Infamous: Second Son standalone adventure shows more of Fetch's story.


Infamous: Second Son 'First Light' coming August 26

By Steve Watts, Jun 25, 2014 12:30pm PDT

Infamous: Second Son's "First Light" story will launch on August 26 in North America.


Infamous: Second Son 'First Light' DLC announced

By Steve Watts, Jun 09, 2014 6:25pm PDT

Infamous: Second Son is getting a standalone piece of DLC this summer. "First Light" will tell the story of Fetch.


Old Made New: The Sly Cooper Collection on PS Vita

By Robert Workman, Jun 06, 2014 2:00pm PDT

The Sly Collection makes an excellent transfer to the PS Vita.


Infamous: Second Son update to add photo mode

By Steve Watts, Apr 16, 2014 10:00am PDT

The update coming to Infamous: Second Son tomorrow will add one more feature not previously announced, a photo mode.


Infamous: Second Son becomes a million seller in about a week

By Andrew Yoon, Apr 10, 2014 7:30am PDT

Infamous: Second Son has sold over a million copies in nine days, Sucker Punch and Sony have announced.


"Hopefully they break that out into One and PC sales, I'd imagine there are far less One sales ..."

- f4lln see all 6 comments

Infamous: Second Son update will let you lower the framerate, change the time of day

By Andrew Yoon, Apr 01, 2014 9:30am PDT

PlayStation is all about innovation. So while some competitors may attempt to increase resolution and framerate, Sony goes the other way. A new title update coming to Infamous: Second Son will give players the option to reduce the framerate.


"Really because i think those that want the frame rate locked are the loud minority. Pc gamer for ..."

- spammehardo see all 22 comments

Infamous 2's evil ending was supposed to be canon--until player data changed it

By Andrew Yoon, Mar 21, 2014 9:30am PDT

"I wrote the evil ending of the game to be the continuation," studio head Nate Fox said.


"Yeah, that's my take on it too. Games with these binary alignment trees tend to make the "Good" ..."

- yukichigai see all 11 comments

Infamous: Second Son will add five hours of content over the next few weeks

By Steve Watts, Mar 20, 2014 12:15pm PDT

Infamous: Second Son has a day-one patch that, among various gameplay adjustments, also adds a series of missions to progressively unfold in conjunction with an online component.


Infamous: Second Son review: over-powered

By Steve Watts, Mar 20, 2014 7:00am PDT

Infamous: Second Son takes the series to the new console generation, but the ambitious power-stealing concept hews too close to previous games. Our review.


"It's not the Shack's fault (or any websites that you say go against traditional scoring) that ..."

- Derringer see all 46 comments

Infamous: Second Son videos show off good and evil powers

By Steve Watts, Mar 18, 2014 11:15am PDT

Two new gameplay videos for Infamous: Second Son show Deslin Rowe's good and evil powers.


Infamous started out like Animal Crossing

By Steve Watts, Mar 13, 2014 3:00pm PDT

Infamous started out very different than the finished product, as Sucker Punch has revealed it had social hooks and a more cartoonish art style.


Infamous: Second Son video shows off nine minutes of neon 'n smoke gameplay

By Andrew Yoon, Mar 13, 2014 10:30am PDT

A new nine minute gameplay video shows off Delsin and the two powers developer Sucker Punch has chosen to show off: smoke and neon.


"I was thinking the exact same thing... those sound effects have to be place holders because they ..."

- godm0de see all 23 comments