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Dying Light brings parkour to land of zombies

Dying Light brings parkour to land of zombies

Zombies are still in vogue, but it's surprising to see Dead Island developer Techland move onto an entirely different first-person zombie game. While Dead Island could be described as an undead take on The Elder Scrolls, their new game, Dying Light, could be quickly summed as Mirror's Edge with walkers.

Like in DICE's first-person running game, you'll very quickly run through the environment, leaping and vaulting over obstacles, and jumping onto poles, quite easily. However, you'll have a greater repertoire of moves than Faith ever did. While we didn't see any gunplay, we did see quite an impressive array of martial arts moves, with your character able to kick, jump kick, dodge to the side, and even perform a sweeping circular kick--all while remaining in first-person.

Read more: Avoid being out at night »

"Sounds like a certain dev has a lot of assets it wants to recycle."
- ornee    See all 29 comments


Tearaway preview: reaching into a new world

Tearaway preview: reaching into a new world

LittleBigPlanet is a hard act to follow. Media Molecule has been tasked with not only creating a new game that can match the same charm of their revolutionary platformer, but also craft an experience that takes full advantage of Vita's unique capabilities. With Tearaway, it looks like they'll make good on accomplishing both these lofty challenges.

In the world of Tearaway, you are a god. And we're not talking about the character that you control in the game. You, the player, are a god that the denizens of this papercraft world look upon. In fact, you can snap a picture of yourself at the game's beginning to cement your godly position.

Read more: Breaking into the world »

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Batman Arkham Origins preview: rock-steady design

Batman Arkham Origins preview: rock-steady design

Fans feel rightfully cautious whenever a beloved franchise switches developers. Batman Arkham Origins is the first game in the Arkham series developed outside of series progenitor Rocksteady. The newly established WB Montreal assumes development duties on this prequel. Fans are undoubtedly going to question if an untested, unproven team can make a Batman game worthy of the Arkham label. Based on an early hands-on with the game, it appears Montreal doesn't plan on changing the formula too much. Instead, Origins largely follows the blueprint established by Arkham City.

Read more: 'Feels like an expansion pack' »

"damn... that guy checking the breaker gets it pretty bad, i feel bad for him haha"
- senor135    See all 16 comments


The Bureau: XCOM Declassified preview: mash effect

The Bureau: XCOM Declassified preview: mash effect

XCOM has been delayed so often and has changed so drastically that it may be hard to keep track of what the game is. Is it still a FPS? (No.) Is it related to last year's XCOM game? (Not really.) Is it still called XCOM? (No, it's now called The Bureau: XCOM Declassified.)

Don't worry if you haven't been able to keep track of The Bureau's many changes. XCOM as it is today can be best summed up as this: Mass Effect, set in the 60s.

Read more: XCOM: Rainbow Six »

"Yeah I hope for this too - I loved the story in 1 and 2 but Combat rated a 5 or 6 for me. Big ..."
- bryanvlo    See all 8 comments


Watch Dogs preview: Grand Theft OS

Watch Dogs preview: Grand Theft OS

When Watch Dogs made its sudden and surprising debut at E3 last year, I couldn't help but be mesmerized by it. It's not often that a game--seemingly as ambitious as this one, at that--can take the entire industry by surprise. What was Watch Dogs?

After seeing 30 minutes of the game in action, I have to admit that much of the mystery is gone. It's very clear what Watch Dogs is: it's Ubisoft's take on Grand Theft Auto, with a magical hacking twist.

Read more: GTA with cell phones »

"Already on my pre order list, cant wait. Every preview and vid i see just makes me want it more."
- Goodkatt    See all 12 comments


Deadpool game preview: breaking the fourth wall

Deadpool game preview: breaking the fourth wall

Last year's Transformers game continued High Moon Studios' legacy of great licensed games. They may not pick up Game of the Year awards, but they're certainly well-liked by fans. Deadpool seems destined to continue that winning streak with a competent brawler designed as a love letter for fans.

In the meta-story of Deadpool: The Game, developer HMS is coerced into developing a game centered around our titular hero after he mails a bomb to their office. No fourth wall will be safe, as the game's narrative centers around Deadpool's attempt to not only make his game real, but as sexy as possible.

Read more: Loaded with charm »

"I must admit I know very little about Deadpool, but it's cool it apparently turned out to be a ..."
- vai90    See all 3 comments


Splinter Cell Blacklist Spies vs Mercs preview: Agents vs Predators

Splinter Cell Blacklist Spies vs Mercs preview: Agents vs Predators

The release of Conviction (forgive the pun) splintered the Splinter Cell fanbase. While many enjoyed its fast-paced approach to stealth, series purists missed a more deliberate way of playing. It appears Ubisoft's mission statement with Blacklist is to offer the best of both worlds: appeal to Conviction converts while appeasing the most dedicated, hardcore fans.

Adapting Splinter Cell's competitive multiplayer into something that both camps could enjoy seems intrinsically impossible. So, what's Ubisoft's solution? Offer entirely different multiplayer experiences for each type of player, of course.

Read more: 4v4 attack and defend »

"Double Agents multiplayer kept me and a friend hooked for a good couple of years, as did the ..."
- kurumba    See all 5 comments


DuckTales Remastered preview: classic gems

DuckTales Remastered preview: classic gems

When Capcom debuted DuckTales Remastered at its PAX East panel, the reaction was palpable. The classic NES game is still held in high regard, and an HD version with the pedigree of developer WayForward behind it seems like a perfect match on paper. But the proof is in the gameplay, and after some time with it at PAX East, I'm convinced that it's on the right track to honor the game's legacy.

Read more: Stages, story changes add context »

"Until I watched a video of the ending with what happens when you finish with no money, I forgot ..."
- Deathlove    See all 4 comments


Beyond: Two Souls preview: supernatural horror

Beyond: Two Souls preview: supernatural horror

Our last extended look at Beyond: Two Souls displayed the title's ability to deliver the sort of high-octane thrills ordinarily reserved for Jerry Bruckheimer films. From its foot chase atop a speeding train to its exploding gas station, the preview provided more adrenaline-pumping moments in a few minutes than Heavy Rain did in its entire running time.

During a recent visit to Quantic Dream's Paris studio, however, the highly cinematic game showed us a decidedly different side; one that yielded a surprisingly strong survival horror vibe, complete with monster-in-closet moments and the reveal of a potentially significant--and possibly supernatural--plot point.

Read more: Discreet UI and streamlined controls »

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Metro: Last Light preview: a breath of (fresh) air

Metro: Last Light preview: a breath of (fresh) air

There isn't really a dearth of highly scripted linear first-person shooters. Yet, 4A Games manages to create something truly engrossing with its follow-up to Metro 2033. Metro: Last Light doesn't captivate by innovating--instead, it shines through sheer polish, offering best-in-class visuals, satisfying battles, and an intricately detailed world to explore.

Last Light takes place one year after the events of 2033, with Artyom once again looking for the Dark Ones. And although there is quite a bit of backstory to wade through, newcomers and fans alike will be able to instantly appreciate the unique setting of Metro--a post-apocalyptic world where nuclear war has forced Russian denizens to seek shelter in underground subway systems.

Read more: A living dystopia »

"They do seem like one of the better publishers out there, given how they support Egosoft with ..."
- Mr. Goodwrench    See all 13 comments


Defiance preview: enter the badlands

Defiance preview: enter the badlands

If it takes ambition to make an open-world game like Defiance, it takes a certain level of craziness to develop both a television show and a massively multiplayer game at the same time, especially when that game is targeting all major platforms. Even more so if you intend for them to premiere within weeks of each other. It's a credit to both SyFy and Trion Worlds that they appear to be on the verge of pulling off the launch of their respective parts of this multimedia experiment, both of which were on hand at a press event this week in San Francisco.

To get the background out of the way, the Defiance universe takes place in the year 2046, decades after a fleet of Votan ships entered Earth's orbit, with the aliens apparently thinking that our planet was ripe with emigration potential. After a lengthy period of negotiations, all of the ships in orbit were mysteriously destroyed, raining destruction on the Earth. The world was scarred and terraformed by the technology in the ships, and humanity and the Votan started a devastating war.

Read more: Sifting through Arkfalls »

"Read in Forbes that this game + show had $100 million budget. Looks good but not sure if itll be ..."
- chuck577    See all 8 comments


BandFuse: Rock Legends preview: learn to play

BandFuse: Rock Legends preview: learn to play

For as much fun as I've always had playing rhythm games on a plastic instrument, it intrigues me that developers continue to try to crack the code of how to teach players to play real instruments. Rock Band 3 and Rocksmith have had mixed results, with some enthusiasts turned off by overly complex user interfaces. BandFuse: Rock Legends, from Realta Entertainment, is the latest game to center around teaching real guitar, placing a greater emphasis on user friendliness.

Read more: Practice makes entertainment »

""However, there's no way to teach motor skills. If you've never picked up a guitar before, ..."
- CampKusoge    See all 5 comments


WildStar preview: MMO problem-solver

Related Topics – WildStar, Preview, PC, NCSoft, Carbine Studios
WildStar preview: MMO problem-solver

Carbine Studios doesn't mince words when talking about their mission statement. It's right there on their website: "We're Carbine Studios--a developer formed by a bunch of gamers looking to make the Next Great MMO."

It's a studio out to fix seemingly every niggling problem the MMO genre has had since the beginning of time. They want to fix the lack of interactivity; the endgame problems that plague seemingly every MMO, and the way the content is actually delivered. Their first project, WildStar, is one big clearinghouse for ideas from people who have worked on everything from Ultima Online to Dark Age of Camelot to World of Warcraft. It's an MMO that wants to be all things to all people, crazy as that sounds.

Read more: 'We embrace the hell out of gamey' »

"I forget, which stage is the one where I cackle victoriously over their smoldering corpses?"
- cerealSAM2    See all 14 comments


Sniper: Ghost Warrior 2 preview: death from afar

Sniper: Ghost Warrior 2 preview: death from afar

It's been quite a while since I first saw an early build of Sniper: Ghost Warrior 2, having initially previewed the game back at E3 2011. What I saw then--an alpha build that already looked pretty good, thanks to CryEngine 3--led me to believe that City Interactive was on track to finally deliver on much of what the first game promised. In addition to the technical improvements afforded by a shiny new game engine, I was assured that the development team was really honing in on the "Ghost Warrior" part of the moniker, after complaints that the first Sniper game too often degenerated into run-and-gun firefights against AI that had a knack for being able to bullseye the player over long distances through dense foliage.

A recent hands-on demo of the game shows that it is much further along, and though there are still some rough edges to be buffed and polished, it seems like the developer is making good on its promises, more or less.

Read more: A host of improvements »

"Cool, am a big fan of the first one, I really loved it. All this info on #2 sounds very ..."
- valcan_s    See all 3 comments


Dead Space 3 preview: taking risks

Dead Space 3 preview: taking risks

When Dead Space 3 made its E3 debut earlier this year, the early results didn't seem especially promising. By moving to an ice planet, it seemed to be trying to ape The Thing while simultaneously betraying the franchise's original spirit of terror and claustrophobia. We saw giant ice monsters and thought, "Why is Dead Space trying to replicate Lost Planet?"

Read more: Raising the degree of difficulty »

"Sounds great but why not just use your headset as opposed to Kinect (ala EndWar)?"
- Kartman013    See all 16 comments




Top Games

  1. Mount & Blade II: Bannerlord
  2. Resistance 3
  3. Lightning Returns: Final Fantasy XIII
  4. MX vs. ATV Supercross
  5. Space Pirates and Zombies 2
  6. Hearts of Iron IV
  7. Final Fantasy XIV: A Realm Reborn
  8. Grand Theft Auto V
  9. DayZ
  10. Batman: Arkham Knight

Most Anticipated

  1. Mount & Blade II: Bannerlord
  2. MX vs. ATV Supercross
  3. Space Pirates and Zombies 2
  4. Hearts of Iron IV
  5. DayZ
  6. Batman: Arkham Knight
  7. Survarium
  8. Kerbal Space Program
  9. Dragon Age: Inquisition
  10. R.B.I. Baseball 14

Top Rentals

  1. Grand Theft Auto V
  2. Beyond: Two Souls
  3. Batman: Arkham Origins
  4. Assassin's Creed IV: Black Flag
  5. Call of Duty: Ghosts
  6. Battlefield 4
  7. NBA 2K14
  8. Diablo III
  9. Madden NFL 25
  10. The Last of Us