by Jeff Mattas, Mar 23, 2012 1:00pm PDT
Back at E3 last year, I attended what was described as a tech demo for Sniper: Ghost Warrior 2. It was an early look, not based on any final gameplay, that hinted at some of the improvements--both minor and major--that moving the series to CryEngine 3 would afford. This week, the game's producer, Michal Sroczynski, stopped by the Shacknews offices to show me an updated demo from the game's single-player campaign on the Xbox 360. Though I have yet to actually play it myself, what I saw of Sniper: Ghost Warrior 2 the other day impressed me quite a bit more than I expected it would.
Read more: What a difference an engine makes »
by Jeff Mattas, Feb 09, 2012 10:45am PST
CryEngine 3 is capable of some pretty and impressive things. Prague-based Warhorse Studios, comprised of industry vets that have worked on titles such as those in the Mafia series, as well as Operation Flashpoint, has announced it will be using CryEngine 3 for its debut RPG.
"We looked at every major technology out there and CryENGINE 3 suits our needs perfectly. We are confident it will allow us to make the vision for our game come true," stated Warhorse executive producer Martin Klima.
Read more: CryEngine role-playing »
Posted Apr 13, 2012 12:15pm PDT - 9,321 views
Crytek releases their 3.4 update to the free CryEngine 3 SDK, going over the new features and changes in a short trailer.
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