So, what's new in CryEngine 3?
As with all engines, CryEngine gets updated all the time. We met up with Crytek at GDC to see what shiny new bells and whistles they've added to their engine.
The first new feature is unique to Crytek. Pixel Accurate Displacement Mapping (PADM) is the studio's alternative to tessellation. It allows artists to add a displacement texture dynamically on objects "with no visible polygon edges on the silhouette of the displacement." In a real-time demo, we saw a tree trunk's displacement dynamically altered--a neat trick for artists, to be sure.




"Agree. Lens flare has never been an attractive or logical effect. I don't get lens flare in my eyes."
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