by Alice O'Connor, May 13, 2013 7:30am PDT
BioWare still isn't ready to reveal what the mysterious new Mass Effect game is, who it'll star, when it's set, or any of that, but has chatted a little about possible spin-offs. It did cram the fictional world full of an awful lot of detail, after all. Sadly, the mere fact that PR didn't forbid people from musing about their fanciful ideas means that no, we probably shan't get to play a private investigator on the Citadel.
Read more: Nor will we see Garrus in C-Sec »
by Steve Watts, May 10, 2013 12:00pm PDT
by Andrew Yoon, May 09, 2013 12:30pm PDT
They may have blue skin or scales, but many of the alien species in Mass Effect are essentially humans with a palette swap. Apparently, BioWare considered having a non-humanoid squadmate join Shepard, but discovered that it would have taken away from the rest of the game.
"All party members needed to use a humanoid skeleton," BioWare's Dusty Everman said. "If we'd ever tried to use a non-humanoid, the cost would have been huge. Instead, we took all the development effort that we could have put towards an odd squad mate and made a larger, more polished game."
Read more: An excuse to write about Blasto »
by Steve Watts, May 07, 2013 9:30am PDT
by Alice O'Connor, Apr 29, 2013 8:15am PDT
by Andrew Yoon, Apr 26, 2013 10:25am PDT
Big Huge Games hasn't been able to catch a break. After the studio was shuttered due to the collapse of 38 Studios, many members of that team moved onto Impossible Studios--which was closed after Infinity Blade: Dungeons was put on hold. Members for that team are now making their way to BioWare Montreal, to work on the next Mass Effect game.
Read more: New 'leads' for next ME »
by John Keefer, Apr 22, 2013 10:00am PDT
Greg Zeschuk's career path has been a bit bizarre, by his own admission. He's gone from successful doctor to prominent videogame developer to beer connoisseur. But after he left BioWare, Zeschuk said he didn't realize "how much of my identity was tied up in my career."
Read more: 'Used to be a contender' »
by Steve Watts, Apr 11, 2013 4:30pm PDT
Mass Effect 3's multiplayer was a bit of a surprise after two purely single-player RPGs, but fans and BioWare seemed happy with the results. As the company prepares whatever is coming next in the Mass Effect universe, it's soliciting feedback regarding the Firebase multiplayer maps.
Read more: Detailed questions on difficulty, layout, and more »
by Steve Watts, Mar 29, 2013 2:45pm PDT
by Alice O'Connor, Mar 25, 2013 12:30pm PDT
If you want to boldly go and tease those husky Hutt, or simply spark a non-heterosexual romance, draw a big red ring around April 14 on your calendar (floating hearts optional). That's when Star Wars: The Old Republic's digital expansion Rise of the Hutt Cartel will launch, EA announced today.
Read more: $20, or $10 for subscribers
by Andrew Yoon, Mar 21, 2013 3:30pm PDT
It's been nearly half a year since Star Wars: The Old Republic transitioned into a free-to-play game. So, how did it go? Pretty darn great, if you asked Jeff Hickman, executive producer on the game.
In a new blog post, Hickman owns up to the shortcomings of SWTOR's rapid decline at launch. "Last spring, there was some uncertainty surrounding Star Wars: The Old Republic as we were starting to lose subscribers and players were growing frustrated," he said. "In fairness, many of the complaints and worries were justified."
Read more: 'Our servers are teeming with people »
by Andrew Yoon, Mar 11, 2013 3:42pm PDT
"Citadel" is a send-off for Commander Shepard and her crew. The final DLC for Mass Effect 3 "offers an entirely different kind of closure for the trilogy" and, according to our review, is a "wholly welcome farewell" for the franchise.
While the DLC isn't free (it costs $15), BioWare is still giving away a gratis gift to fans. The "Citadel" soundtrack is free to download, including twenty new tracks for fans to listen to.
Read more: How to download »
by Timothy J. Seppala, Mar 07, 2013 11:00am PST
Field Reports provide our first-hand experience with the latest games and expansion packs.
The past year's been tumultuous for Commander Shepard and the crew of the SR2 Normandy. With this last Mass Effect 3 downloadable content pack, "Citadel," the current Mass Effect saga comes to a close, giving the heroes we've grown to love some much deserved rest and relaxation. Like the add-on missions before it, Citadel takes place an undefined time before the assault on The Illusive Man's base. The key difference between this mission and the preceding add-on packs is it doesn't feel at all like something left on the cutting room floor, it's miles above Mass Effect 2's lauded "Lair of the Shadow Broker" and every other piece of downloadable content released before it.
Read more: A suitable farewell »
by John Keefer, Mar 06, 2013 5:00pm PST
by Steve Watts, Mar 05, 2013 3:15pm PST
"Following Garrus around as a C-Sec officer would be interesting, but I think it makes more sense ..."
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