StarCraft 2 Interview: Reaction and Reflection
I asked Browder how that feedback factors into Blizzard development during an interview at the company's headquarters last week. Other topics included Battle.net, singleplayer content, new "challenge" missions that act as tutorial levels for casual players, and the decision to keep StarCraft II looking like StarCraft.
Dustin Browder: Everyone always kind of knew that we wanted to make this game feel like you were coming home. Still at its root a really bad-ass, competitive RTS. Not like, "We're bored of RTS, let's redo it completely! Let's get rid of base-building and redo this. We'll have a first-person mode!"
I've been at studios that wanted to do that. First-person mode was going to go into every Command & Conquer since 1999. It was going to be like, "First-person mode!" [laughs] It was like, oh my god you guys, this is a terrible idea. So we really wanted to make it like--we still think RTS games are cool. If you're bored, then that's cool, go buy another game and we're fine with that. But we think RTS games are cool, we think you'll have a lot of fun if we make a really good one--let's just make a good one. Read more..
