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StarCraft 2 Screen Shows Baneling Evolution Theory

May 01, 2008 5:30pm CST tags: StarCraft 2, Screenshots
Blizzard today released another StarCraft II screenshot, showing off a larger, slower version of the new Zerg Baneling unit.

The Baneling (bottom right in image) is an evolved Zergling, which rolls along the ground until it arrives at a target. It specializes in attacking buildings en masse, a kind of land-based version of the flying Scourge.

Click on through for the new Baneling unit details. ... Read more

Blizzard April Fools' Jokes: Taurens in StarCraft 2, WoW on a Console, Bard Hero Class in Lich King

Apr 01, 2008 10:17am CST tags: Blizzard, April Fools, World of Warcraft, StarCraft 2, Screenshots
In celebration of April Fools' Day, esteemed developer Blizzard Entertainment has posted a number of well-intentioned pranks on its official website.

Chief among today's jokes was word that the company's highly successful PC MMO World of Warcraft will hit Atari 2600 in the form of World of Warcraft: The Molten Core. The collector's edition is said to pack tinted cellophane TV overlays, among other extras.

Another post teased the addition of Warcraft's Tauren race to the upcoming sci-fi RTS sequel StarCraft II, complete with screenshots and artwork.

Blizzard then jested it would be adding a Guitar Hero-esque Bard Hero class to the forthcoming World of Warcraft expansion Wrath of the Lich King, before rounding out the festivities with its plans to sell a child-endangering Diablo-branded loot pinata.

Blizzard Invitational '08 Tickets Go On Sale March 20

Mar 17, 2008 12:42pm CST tags: Blizzard, StarCraft 2, World of Warcraft
Tickets for Blizzard Entertainment's 2008 Worldwide Invitational will go on sale March 20, the company announced today. Priced at 70 euros / £55 (roughly $110), the two-day tickets will be available from the event's official site.

Taking place in Paris, France on June 28 and 29, the event will feature invite-only tournaments for StarCraft, Warcraft III and World of Warcraft, along with panel discussions of various Blizzard products and the latest playable versions of StarCraft II and World of Warcraft: Wrath of the Lich King.

Though the company unveiled StarCraft II at last year's Worldwide Invitational in Seoul, South Korea, that news marked the only major announcement to come out of the event's three-year history. The studio is known to have at least one unannounced title in development.

"The previous Blizzard Worldwide Invitationals have provided great opportunities for us to meet with players and share some incredible gaming experiences with them," said Blizzard CEO and cofounder Mike Morhaime. "We're looking forward to bringing this event to Paris for the first time and offering an exciting show for everyone attending."

StarCraft 2 Zerg HD Trailer Released

Mar 11, 2008 11:06am CST tags: StarCraft 2, Trailer
Blizzard has released a high resolution version of the StarCraft II Zerg trailer first shown off in South Korea this weekend.

Check it out in streaming HD below, or grab it from FileShack.

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Registered users can use the HD Stream

We have no idea when StarCraft II is being released on PC, but we can hope this year, can't we?

Zerg Invades StarCraft 2 In New Screenshots

Mar 10, 2008 1:58pm CST tags: StarCraft 2, Screenshots
Following the official reveal of the Zerg race in South Korea this weekend, Blizzard has spawned several high-resolution screenshots showing off the Kerrigan-lead brood in the company's upcoming RTS StarCraft II.

Hydralisks, Ultraslisks, Overlords and the ever-present creep all make a showing. Get a rush from the images below, and make ready your "K" and "E" keys.

Blizzard Releases Gritty StarCraft 2 Shots

Mar 07, 2008 7:25pm CST tags: StarCraft 2, Screenshots
A handful of new StarCraft II screenshots were today released by developer Blizzard.

In addition to showing off various chaotic attack scenarios, the images also provide evidence of a more gritty, refined artistic style than has been seen in previous builds of the game.

Check them out below, with commentary included from Blizzard community manager Karune.

Activision CEO: StarCraft 2 Can Be 'Model' for In-game Advertising (Updated)

Mar 06, 2008 2:10pm CST tags: StarCraft 2, In-game Advertising
Update: Blizzard has clarified that, as expected, only the Battle.net component of StarCraft II will contain advertising.

"We have no plans to have in-game advertising in StarCraft II," the company told Blizzplanet. "We believe Bobby was actually referring to Battle.net, which has always included ads."

Original Story: With the merger between publisher Activision and Blizzard parent Vivendi Games closing in, Activision CEO Robert Kotick has briefly mentioned his company's plans for maximizing profit from Blizzard's upcoming PC strategy sequel StarCraft II.

"On the Blizzard side, [we need to] really be figuring out things like the StarCraft business model for the future, with in-game advertising and sponsorship, [which have] really not been something that has moved the dial for anybody in the... Read more

StarCraft 2 Q&A

Nov 20, 2007 10:22pm CST tags: Blizzard, StarCraft 2
There's a new StarCraft 2 fan Q&A on Blizzard's Battle.net forums, answering a couple of questions related to map making.

StarCraft 2 Q&A

Aug 15, 2007 2:54am CST tags: StarCraft 2
Zerg rush over to Computer & Video Games if you're in need of a new StarCraft 2 Q&A. Associate producer Tony Hsu is asked about StarCraft's massive success in Korea, making sure new people buy the sequel, and gameplay changes.

StarCraft 2 Multiplayer Preview

Aug 09, 2007 3:20pm CST tags: StarCraft 2
The final piece of the BlizzCon puzzle, I recount my experience of playing a few rounds of StarCraft II multiplayer action. New units and gameplay functions are detailed in this textual replay of a 1-1 scoresheet. Read on.
The first reference to an early version of chess was made in the 5th century AD. Thought to originate in India, the famous board game--then called shatranj, referring to the four divisions of the Persian military--took nearly a millennium to develop into the version we are familiar with today. In that time, kingdoms would rise and fall, and countless generations lived and died. Now chess is an institution, one of the world's best-known games, and a standard by which some of our greatest minds have been measured. In some ways, this reminds me of StarCraft II.

StarCraft 2 Q&A

Aug 09, 2007 10:06am CST tags: StarCraft 2
Crafting Starcraft II on GameInformer offers an interview with Chris Sigaty, lead producer on the highly anticipated sci-fi strategy game sequel. Sigaty is asked about improving on the first game, entertaining the thought of a new race, storyline, gameplay, and 3D challenges.

StarCraft 2 Media Bonanza

Aug 05, 2007 9:23pm CST tags: Blizzard, StarCraft 2, Trailer, Screenshots
I'm on my way home from BlizzCon, but I just couldn't wait to share these shots of StarCraft II with you all. Admittedly I am no photographer, but I did my best to grab some unique images across a broad spectrum of interest.

Now I don't know about you guys, but my favorite method of testing new units is to mass them into ridiculously large hordes and go to town. Here is the result of an hour of concentrated unit massing, with hordes of Battlecruisers, Marines, Colossi, and Motherships wrecking havoc on helpless AI opponents. Check out the first and second parts of this massive gallery.

Next is a look at the game from a statistical standpoint. Want to see how the new waypoint building queues work? Curious to know how many hit points a nuke does to a Nexus? You'll find answers to these questions in gallery one and two.

Lastly, by semi-popular demand, I took a few shots of the upcoming StarCraft board game, as well as some Blizzard-themed action figures. Take a gander.

Also take a look at the HD StarCraft 2 trailer @ FileShack

StarCraft 2 Single Player: In-engine Briefing Room, Dialogue Trees, Cash Upgrade System

Aug 03, 2007 8:24pm CST tags: Blizzard, StarCraft 2
During a demonstration of the StarCraft II single player campaign, several new features were shown that significantly increase the scope of the story and gameplay, including the ability to choose your own mission progression through a star map display.

Beginning with an in-engine cutscene, the camera pulled backward through space, pushing through the bridge of a Terran Battlecruiser. The BC was revealed to be the Hyperion, with a grizzled Jim Raynor standing around a briefing display, amongst others. The characters were very highly detailed, and a Blizzard representative noted that they had cooperated with the Blizzard cinematic department to achieve that level of effect.

In a surprising development, the demonstration took a turn for the adventurous--with a click of the mouse, a dialogue tree was opened between Raynor and the marine from the StarCraft II trailer, Tycus. The player can interact with characters in the briefing room as in an adventure game, with storyline advances and gameplay information both being provided as a... Read more

BlizzCon 07: StarCraft 2 Hands-on

Aug 03, 2007 5:16pm CST tags: Blizzard, StarCraft 2
Shacknews editor and BlizzCon attendee Nick Breckon managed to stop playing StarCraft II for long enough to offer his impressions of Blizzard's tantilizing sequel. Suffice to say, I think he came away happy.
Perhaps the presiding theme of StarCraft II is transformation. In fact, the new Viking unit seems like a creation directly inspired by the recent Michael Bay movie. In one swift move, it smoothly transforms from a hulking mech unit to an airborne fighter. As is the case with the rest of the units, this animation is perfectly realized. Siege Tanks have never been more satisfying to employ.
Keep on reading...

StarCraft 2 Q&A

Jul 18, 2007 8:48am CST tags: Blizzard, StarCraft 2
Over at the Blizzard forums you can find the sixth StarCraft 2 Q&A, answering more community questions about the game.

E3 07: StarCraft 2 Interview

Jul 17, 2007 2:49pm CST tags: Blizzard, StarCraft 2, E3, E3 07, Interview
With BlizzCon and a playable build of StarCraft 2 looming, we had the chance to sit down and chat with Blizzard rep Bob Colayco at last week's E3. The talk covered topics such as Blizzard's early developmental discussions, plans for the company's Battle.net service, single player advances, and other crafty concerns. Check it out.
On improving single player: There are definitely some ambitious plans in place to do something different with the story mode campaign. Add some elements of replayability to it and give you a chance to really do something different. We'll probably have more to say about that later, but right now, it's not going to be--I'll just say, it's not going to be one mission at a time. There'll be some new stuff in there.

StarCraft 2 Q&A

Jul 08, 2007 1:23pm CST tags: Blizzard, StarCraft 2
The latest StarCraft 2 Q&A has been posted on the Blizzard forums. This week fans asked about the max player count, smart casting, building placement and the use of shields by marines.

StarCraft 2 Q&A

Jun 29, 2007 4:14pm CST tags: StarCraft 2
The StarCraft forums have a fourth StarCraft 2 Q&A posted, with more community questions answered.

StarCraft 2 Q&A

Jun 25, 2007 2:14pm CST tags: StarCraft 2
This thread on the official StarCraft forums offers answers to several fan submitted questions about StarCraft 2. Topics include heroes, max population count and hotkey customization. Thanks Blizzplanet.

StarCraft 2 Q&A

Jun 06, 2007 11:50am CST tags: StarCraft 2
IncGamers has the latest StarCraft 2 interview, asking lead producer Chris Sigaty about the highly anticipated strategy game sequel. The interview was conducted during the announcement weekend.