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9,017 chatty comments by "GeorgeB3DR"
- Posted Sep 15, 2001 10:24pm PDT 256 color VGA.
- Posted Sep 15, 2001 5:24pm PDT Steve, >>having friendly fire enabled by default = not my idea of fun. Agreed. I died many times by my own guys.
- Posted Sep 15, 2001 4:07pm PDT Wow, way to miss the entire point. Good job :) Enjoy your 3k connections and waiting hours for a mirror.
- Posted Sep 15, 2001 3:59pm PDT Um, Max Payne demo a couple weeks ago.
- Posted Sep 15, 2001 3:51pm PDT Someone please explain to me why all demos aren't given to 7-10 sources and released to all of them via password at the same time? Just seems so...
- Posted Sep 05, 2001 4:30pm PDT God, if DNF sells better than Max, we'd be in heaven! Here's to your wishes coming true! :)
- Posted Sep 05, 2001 2:22pm PDT Sorry, try this link for tech support suggestions. http://www.maxpayne.com/support
- Posted Sep 05, 2001 2:19pm PDT Try www.maxpayne.comsupport for general tech support help. Hopefully something there will help you.
- Posted Sep 05, 2001 2:17pm PDT We really appreciate all the word of mouth support guys. It makes all the difference in the world. Thanks.
- Posted Sep 05, 2001 2:14pm PDT Maarten, Pretty hard. Unless the cinematics are all separate levels you can just skip to, it's a royal pain. You have to account for deleting...
- Posted Sep 05, 2001 2:13pm PDT I'm not saying Max couldn't have been a little longer, or that future games won't be... But dollar per dollar, Max is the same or better value...
- Posted Sep 05, 2001 2:12pm PDT DNF DM is fully operational as we speak :)
- Posted Sep 05, 2001 11:08am PDT The reasons for no multiplayer were simple. You can't make Bullet Time really work in multiplayer and without it, it'd just be a 3rd person DM...
- Posted Sep 05, 2001 11:04am PDT Good thing for most people that new doesn't wear off even after completing the game :) To each his own though.
- Posted Sep 05, 2001 10:49am PDT Boy, isn't that the truth. :)