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9,017 chatty comments by "GeorgeB3DR"
- Posted Jun 15, 2001 7:13pm PDT Good point guys. On it.
- Posted Jun 14, 2001 9:24pm PDT I bought OpFor - and even though they offer $10 back if you bought it (like i even registered it 1 yrs ago, or have a receipt), BS is not a...
- Posted Jun 13, 2001 10:11pm PDT I like what Verant does with EverQuest. Add on's are like $16. Why do I have to pay $35 for Blue Shift? I know it has OpFor and HL bundled,...
- Posted Jun 13, 2001 5:16pm PDT We decided a year ago that putting efforts into 3rd person multiplayer was a waste of time. Who really wants to play a multiplayer game in...
- Posted Jun 13, 2001 5:13pm PDT >>Is the slow motion a controlled aspect of the game or is it just to show off the developers over active Matrix-inspired imaginations??...
- Posted Jun 13, 2001 5:08pm PDT Goat, >>To me Max Payne seems like a lot of wannabie film makers got stuck making a game instead. You've always got Serious Sam...
- Posted May 26, 2001 1:26pm PDT Playing RF on the PS2 right now. Nearing the end I think. Don't expect Half-Life or to use Geo-Mod very often.
- Posted May 21, 2001 11:34am PDT I will back Brandon up on the DNF handling at E3. Both GoD and Take 2 presented is (and the rest of their games) very, very poorly IMO.
- Posted May 21, 2001 11:32am PDT Parker, >>George B gets flamed because he claims that his product is going to be the game of the year and outsell everything else on...
- Posted May 16, 2001 8:52am PDT Later guys....getting on a plane in a couple of hours. Hope you all enjoy the video and the other tasty news/info that will come from E3. Will...
- Posted May 16, 2001 8:50am PDT Archville, >>synchronized lips would be pretty cool; you'd finally see Duke Nukem talking (if there are any cutscenes that focus on...
- Posted May 16, 2001 8:37am PDT >>WRONG! DNF is a highly modified Unreal engine. Sorry, but it's a heavily modified UT engine. We've even pulled some stuff from the...
- Posted May 15, 2001 6:25pm PDT This looks really sweet. The boat landing/beach stuff was amazing. Good job 2015.
- Posted May 12, 2001 6:45pm PDT Sleep when yer dead Code-Boy (tm) :)
- Posted May 12, 2001 6:02pm PDT No. We were only 4 months into the game. We started with Quake 2 in Jan 1998 (after Xmas). Worked 4 months on what we showed at E3 1998,...