BioWare: Dragon Age on Consoles Won't Be 'Typical'

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With BioWare's fantasy-centric Dragon Age: Origins slated to hit PC early next year and consoles at some time after that, lead designer Brent Knowles has pledged that the console editions "will be no typical console RPG."

"On the consoles, the game has the whole feature set of the PC experience, because it's a classical western RPG," Knowles told Eurogamer, as translated by VG247.

"My first experiences with the console prototype have shown that we have to put some work in the interface but the main features work pretty well," he explained. "I even sometimes play the PC build with the Xbox 360 controller, which makes it a lot of fun."

First announced way back in 2004, Dragon Age marks BioWare's return to the Dungeons & Dragon-style RPG mechanics found in its Baldur's Gate and Neverwinter Nights games. The PC edition will ship with a mod toolset, though it is unknown if that feature will make its way to the eventual console versions.

The PC-first approach marks a change from BioWare's recent efforts--Star Wars: Knights of the Old Republic, Jade Empire, and Mass Effect--which all hit consoles first before arriving in PC form a later date.

Chris Faylor was previously a games journalist creating content at Shacknews.

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  • reply
    October 21, 2008 9:12 AM

    BG2 was WAYYYYY ahead of it's time. Let's hope that Dragon Age can at least match BG2.

    • reply
      October 21, 2008 10:11 AM

      [deleted]

      • reply
        October 21, 2008 10:43 AM

        it's so ahead of it's time it's not even released yet!

    • reply
      October 21, 2008 11:02 AM

      Biowares quality has regressed with every release. I doubt it will be anywhere near the quality of BG2.

    • reply
      October 21, 2008 11:31 AM

      Keep in mind that at least one, if not more people from Bioware have said they'll pretty much never be able to do a game on the scale of Baldur's Gate 2 again.

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