Fallout MMO Proposal Detailed, Budgeted at $75 Million
Interplay hopes to achieve a userbase of 1 million within a year of launch, with the game becoming profitable within the second year and bringing annual income of $50 million starting in the third year. No specific development studio was named, though the presentation notes that Interplay management has had experience with World of Warcraft while working at Vivendi. In one amusing note, the company points out that "due to the subject matter of a post apocalyptic world resulting from the Cold War (1945-1990), all consumers 20 and older will have some ties to Fallout and will be intrigued to find out in this virtual world: 'and what if the nuclear war really had happened?'"