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Chrome Shack Community Guidelines Chatty Search
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If you were in Beta 5, you should be getting a confirmation email that Beta 6 is available to you. Emails are slow going out, but they are coming. If you played in Beta 5 you should be getting an invite for Beta 6. Once you see your email, login and patch up, it's about 165 megs.
Valve TF2 Rift Unlocks!
http://massively.joystiq.com/2011/02/03/rift-pre-orders-rewarded-with-exclusive-team-fortress-2-unlocks/
http://storefront.steampowered.com/v/gfx/apps/91000/extras/TF2RiftItems.png
Server:Wolfsbane
Faction: Defiant
Guild: Giant Communist Robots
If you want to be a guild officer at launch, we can always use volunteers. It's mainly for maintenance, etc and not prestige. All members can accept/turn in guild requests, officers will have a few additional abilities like invites/demoting, etc. If someone wants to specifically be in charge of Raids for end game content and has experience doing this, speak up. I have zero desire to handle Raid content and want someone with a passion for it. People with alpha or beta experience tend to be best for this kind of thing and I prefer the LotRO method of running a guild which is high on help/fun and low on stupid/drama.
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In wows case, aside from knowing boss mechanics, the bare minimum requirement for bosses is DPS doing at least 10k dps. This is not just elitist being jerks, but a lot of boss fights include an enrage timer or fights that are healer intensive. The boss must die in under a certain amount of time or the raid wipes. Being geared and specced properly gives the player the ability to reach the minimum required dps. Knowing the fights helps them stay alive and be positioned correctly which improves their dps. It also decreases unnecessary damage. Unnecessary damage hurts the whole raid by wasting healer mana(a very limited and important resource) and distracting the healers attention from their normal routine which could potentially get a tank killed or a raid member that actually needs focused healing killed.
Randoming the raid members in a guild with say 40 members could potentially lead a completely fresh and new raid each week for a month. That sounds like a formula for failure.
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