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There are two paths leading away from this switch that have yet to be completed. One going north to ShadySands and one going south to Wang and Freehatistan. The other two destinations (my town and the main line back to Mancave, etc.
Unlike the main line, I typically like to build the track following the ground - about 2 to 3 blocks above the ground. This is so that mobs don't mess up the track, but it isn't an eyesore either (tree can be planted to 'hide' the tracks. I also try to follow the land, attempting to make any bridges at the narrowest gap, like what would be done in the real world (to keep 'costs' down).
I've started on the two tracks enough to get outside my town's claimed area, but haven't gone beyond that much. Anyone who want to continue of finish off is welcome to.
NORTHERN AREA:
I noticed Zook of Trebblant was building a station. We need to figure out what we are going to do with that Northern Junction. I've fit a single switch in a junction, but I think the junction is currently too small for a 3 or 4 way switch.
Options as I see them.
1. the northern junction (NJ) just directs you to each town in turn and then back to Penis Island (PI), no way to alter course.
2. put a switch in NJ that lest you choose between Endor or Tremblant, returning from either brings you to PI. Worry about Edo when a station there gets built.
3. put a switch in NJ that you choose Endor or Tremblant + Edo (as they are closest together so least out of the way). Tremblant + Edo means one of the switch route would take you to the one town then the other then back to NJ. Returning to NJ from Endor or the Tremblant + Edo route brings you to PI.
4. re - route the tracks to stop at Tremblant where you can choose to go to Edo, Endor or back to PI. Would need permission from Tremblant to see if they want the traffic.
5. Your idea here ____________
What do you think? I'm of the opinion that the larger the number, the better the option.
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