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Patch Day Edition!!!
It’s patch day! I know a lot of you are disappointed that health and damage haven’t been implemented yet, but I’m happy for the small things are being fixed or added in.
Multiplayer Servers!
MercFox1 : shackeast.sytes.net / se.shkn.ws / shackeast.shkn.ws
Shadowdane : shadowdane.shacknet.nu / sd.shkn.ws / shadowdane.shkn.ws
Chicken Fur : 69.169.149.253 / cf.shkn.ws / chickenfur.shkn.ws
m0rfus (PvP/Mobs on) : morfus.dyndns.org / morfus.shkn.ws
Haxim (TNT Server) : asplode.dyndns.org / haxim.shkn.ws
Teamspeak : ts.shackbattles.com:9987
I’d rather have everything else in the game working properly before putting danger back in the mix.
Probably because I am a cowardly player who is terrified of the enemies!
Thread Truncated. Click to see all 355 replies.
@notch Markus Persson
Hmph, I hate stumbling blocks like this. Turns out controlling the boat is really difficult to implement well because of latency.
hufterkruk
@notch can't it be controlled the same way as player movement?
@notch Markus Persson
@hufterkruk Yes, but because of the latency, I either have to move the boat motion client side (LOTS of extra code for all future vehicles) or do some really clever prediction. Hmm
bporgn
@notch Most multiplayer games have to implement movement prediction like that. Didn't you already do this for player movement?
@notch Markus Persson
@bporgn i did, yes.. But I'm trying to avoid it for vehicles for some reason
I'm very tempted to send him http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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