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Remember the start of Sierra's Kings Quest where in the first few seconds you could mistakenly fall in the castle moat and get eaten by alligators? GAME OVER.
How about the text adventure Hitchiker's Guide where if you made a certain number of moves at the start and didn't leave the house, you would get bulldozed. GAME OVER.
Or what about the classic insta-death when respawning in multiplayer games like Unreal Tournament et al.
What are some other games that hosed you right off the bat?
Thread Truncated. Click to see all 41 replies.
i was talking about the concept of "NES hard" over the weekend, as somebody used this phrase to describe games with WTF difficulty.
back in the arcade era, games were difficult because they had to limit the time any one player spent standing at the machine, or at least on any one quarter. so difficulty translated straight into money. i think this carried over into NES gameplay philosophy just because nobody stopped to examine it much.
and then as consoles and PC games matured, difficulty was a way to pad a short gameplay experience into more gameplay hours, because a harder game takes more time to traverse.
nowadays game creators have a bit more freedom. they want to tell a story and they want you to experience all of their content. if you get frustrated by the game's difficulty and stop playing and go play some other game, you'll never see it.
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