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Double Edition!!!
So it looks like I'm doing the MD and ER posts now. Oh my god the responsibility is killing me.
- Multiplayer Alpha Servers!
MercFox1 : shackminecraft.sytes.net:25566
Haxim : 199.216.192.102]
zuff : 75.178.46.57
AgentPothead : shackcraft.sytes.net
Teamspeak : ts.shackbattles.com : 9987
ohhhhhh my god
Thread Truncated. Click to see all 76 replies.
There are a few improvements that I could do (I've already started work on rotating chairs to face tables and better fitting doors to the walls they are in (to eliminate the extraneous doors)) but I've started thinking about what I could do that would be cool and would take too much modification of my program.
I've come up with an idea that I could take this and turn it into a dungeon generator, similar to one linked from the minecraft forums.
I could take overhead maps, similar to ones output by Nethack or Dungeon Craw Stone Soup, and convert them to Minecraft levels, stacking 20 or more on top of each other to make a complete dungeon. The could include monsters, monster spawners, traps that either release monsters or attempt to flood an area or even set off TNT hidden in the walls.
I would make it so that the program would have two parts. One part would generate a text file with the layout of each level, and the other part would then convert that text file into a minecraft world using object definitions just like I currently do for Dwarf Fortress. The reason for this is that it allows the user to customize the map layout by hand, if they want to.
Has anyone ever written a random dungeon generator? Or does anyone know of an opensource dungeon generator program? I'd obviously would have to modify it somewhat for my needs, but I'm not really sure how to start. I'm think of having each location be at least 6 cubes tall, this allows you to may paths with a few different floor heights, i.e. a hallway that opens into a room whose floor is two steps down for example. It also leaves room for redstone wires running beneath the floor. The walls the bottom layer of floor for each level would be adminium, so that you could try to cheat by digging through the walls or floor. I'm also planning on different 'scenery' files, so that you could render the map (or even a single floor of a map) with a cave scenery, or a 'prison' scenery, and get the same floor plan, but using different blocks for the walls, and maybe the prison would have torches on the walls while the cave would not have torches and the adventurer would have to place them.
Anyway, what to you think of this idea, and is there any dungeon generator that anyone knows of that I should look into using or just for ideas?
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